Corsair Gaming's 2024 revenue falls 9.8% to $1.32 billion, with an $85.18 million net loss for shareholders
The company went from operating income of $9.69 million a year earlier to an operating loss of $49.95 million in the year to Dec 31, 2024, its annual report shows.
Corsair Gaming reported revenue of $1.32 billion for the year from Jan 1 to Dec 31, 2024, down 9.8% from $1.46 billion in 2023. The figures come from its 10-K, the annual report US-listed companies file with the Securities and Exchange Commission; Corsair filed it on Feb 26, 2025. It had an operating loss of $49.95 million, against operating income of $9.69 million a year earlier. The net loss attributable to Corsair's shareholders was $85.18 million, against $2.59 million a year earlier, and the consolidated net loss, which also counts the share of subsidiaries that outside owners hold (non-controlling interests), was $83.39 million, against $1.04 million.1,2,3,4,5,6,7,8,9,10
The loss was $0.95 per diluted share, against earnings of $0.03 a share a year earlier, and the company says those per-share figures rest on a loss of $99.2 million attributable to common shareholders, against income of $3.2 million. The difference from the $85.18 million is the change in the redemption value of a redeemable non-controlling interest (an outside owner's stake that carries an option to sell it to Corsair), which lowered the result for common stockholders by $13.994 million in 2024 and raised it by $5.777 million the year before. That interest is the 19% of Elgato iDisplay Holdings that Corsair did not own at the end of 2024. Corsair booked income tax expense of $21.74 million on a pre-tax loss of $61.66 million, against a tax benefit of $2.44 million a year earlier, and attributes the change in its effective tax rate mainly to the mix of income and losses across tax jurisdictions and a valuation allowance against its US deferred tax assets.11,12,13,7,8,14,15,16,17,18
Gaming Components and Systems revenue, which includes power supplies, cooling, cases, memory modules and gaming PCs, fell 20.8% to $843.65 million from $1.06 billion. Corsair ties that to a flat-to-low self-built PC market while new graphics processors (GPUs) were mid-cycle, and to a downward adjustment of inventory at its channel partners. Gamer and Creator Peripherals revenue rose 19.7% to $472.73 million from $394.88 million, which it credits to new products, higher demand and the Drop and Fanatec acquisitions.19,20,21,22,23,24,25,26,27,28
On Jul 8, 2024, Corsair closed the purchase of an additional 30% of Elgato iDisplay Holdings for cash consideration of $19.8 million, taking its stake from 51% to 81%. On Sep 19, 2024, it completed the acquisition of the Fanatec sim racing business for cash purchase consideration of about $43.7 million, net of cash acquired. In its earnings release, filed in an 8-K (the form for reporting events as they happen) on Feb 12, 2025, Corsair said it expected its component business to rebound in the first half of 2025 as new Nvidia graphics cards shipped in volume.29,30,31,32,33,34
Our records hold the text of the report's management discussion and notes, but not its other exhibits, and they cannot tell whether the year-earlier figures were restated.35,36
How each figure was checked
- revenue of the year$1.32 billion for the year from Jan 1, 2024 to Dec 31, 2024
- change in revenue on the year before-9.8% on the same year a year earlier
- revenue of 2023$1.46 billion for the year from Jan 1, 2023 to Dec 31, 2023
- date the 10-K was filedFeb 26, 2025
- operating loss of the year-$49.95 million for the year from Jan 1, 2024 to Dec 31, 2024
- operating income a year earlier$9.69 million in the same year a year earlier
- net loss attributable to the company's shareholders-$85.18 million for the year from Jan 1, 2024 to Dec 31, 2024
- net loss attributable to the company's shareholders a year earlier-$2.59 million in the same year a year earlier
- net loss including non-controlling interests-$83.39 million for the year from Jan 1, 2024 to Dec 31, 2024
- net loss including non-controlling interests a year earlier-$1.04 million in the same year a year earlier
- diluted earnings (loss) per share-$0.95 per share for the year from Jan 1, 2024 to Dec 31, 2024
- diluted earnings per share a year earlier$0.03 per share in the same year a year earlier
- loss per share and the result attributable to common shareholdersnet loss of $0.95 per diluted share for the full year 2024; net income of $0.03 per diluted share for the full year 2023; $99.2 million loss; $3.2 million incomeSEC EDGAR, earnings release (exhibit 99.1 to the Form 8-K filed Feb 12, 2025) ↗
- the change in redemption value between the shareholders' loss and the common stockholders' result$13.994 million and $5.777 million changes in redemption valueSEC EDGAR, the 10-K's notes to the financial statements ↗
- what the redeemable non-controlling interest is a stake in19% and 29%SEC EDGAR, the 10-K's notes to the financial statements ↗
- the date of the redeemable stakeDec 31, 2024SEC EDGAR, the 10-K's notes to the financial statements ↗
- pre-tax loss and income tax of the year$61.658 million loss before income taxes; $21.736 million income tax expense; $2.442 million tax benefit a year earlierSEC EDGAR, the 10-K's notes to the financial statements ↗
- why the effective tax rate changedSEC EDGAR, the 10-K's notes to the financial statements ↗
- Gaming Components and Systems revenue$843.65 million for the year from Jan 1, 2024 to Dec 31, 2024
- Gaming Components and Systems revenue a year earlier$1.06 billion for the year from Jan 1, 2023 to Dec 31, 2023
- change in Gaming Components and Systems revenue-20.8% on the same year a year earlier
- what the Gaming Components and Systems segment includesSEC EDGAR, the 10-K's notes to the financial statements ↗
- the self-built PC market in 2024SEC EDGAR, the 10-K's notes to the financial statements ↗
- channel inventorySEC EDGAR, the 10-K's notes to the financial statements ↗
- Gamer and Creator Peripherals revenue$472.73 million for the year from Jan 1, 2024 to Dec 31, 2024
- Gamer and Creator Peripherals revenue a year earlier$394.88 million for the year from Jan 1, 2023 to Dec 31, 2023
- change in Gamer and Creator Peripherals revenue19.7% on the same year a year earlier
- why peripherals revenue roseSEC EDGAR, the 10-K's notes to the financial statements ↗
- price of the additional stake in iDisplay30%; $19.8 millionSEC EDGAR, the 10-K's notes to the financial statements ↗
- closing of the additional stake in iDisplayJul 8, 2024; 51% to 81%SEC EDGAR, the 10-K's notes to the financial statements ↗
- the Fanatec purchaseSep 19, 2024; $43.7 million, net of $4.5 million of cash acquiredSEC EDGAR, the 10-K's notes to the financial statements ↗
- what Fanatec isSEC EDGAR, the 10-K's notes to the financial statements ↗
- what Corsair said about its component businessfirst half of 2025SEC EDGAR, earnings release (exhibit 99.1 to the Form 8-K filed Feb 12, 2025) ↗
- date of the 8-K carrying the earnings releaseFeb 12, 2025
- what our records hold of the 10-K's text
- whether year-earlier figures can be told as restated
Sign in to keep your place.
The record
- Company
- Corsair Gaming (CIK 1743759)
- Form
- 10-K
- Accession
- 0000950170-25-027856
- Filed
- Feb 26, 2025
- Period covered
- Jan 1, 2024 – Dec 31, 2024
- Revenue
- 1,316,379,000 USD
- Revenue, a year earlier
- 1,459,875,000 USD
- Operating income
- −49,954,000 USD
- Operating income, a year earlier
- 9,689,000 USD
- Net income attributable to shareholders
- −85,181,000 USD
- Net income attributable to shareholders, a year earlier
- −2,590,000 USD
Annual revenue, last 7 periods
About Corsair Gaming
Corsair Gaming page →- Open roles
- No public hiring feed we can read
- Layoffs, 12 months
- No WARN notices in the US states we read
More on Corsair Gaming
Get an alert when Corsair Gaming files with the SEC.
Follow Corsair Gaming