FilingsSEC filing

Corsair Gaming's revenue rose 22.5% to $320.11 million in the quarter to Jun 30, 2025, as its loss narrowed

The provider of high-performance products for gamers and digital creators reported a net loss of $20.86 million attributable to its shareholders for the quarter to Jun 30, 2025, against $24.19 million a year earlier.

Revenue$320.11 million
Operating income−$16.92 million
Net income attributable to shareholders−$20.86 million
Quarter endedJun 30, 2025

Corsair Gaming reported revenue of $320.11 million for the quarter ended Jun 30, 2025, up 22.5% from $261.3 million a year earlier, in a Form 10-Q, the quarterly report a US-listed company files with the US Securities and Exchange Commission, filed Aug 7, 2025. Its operating loss was $16.92 million, against $24.71 million a year earlier. The net loss attributable to Corsair's shareholders was $20.86 million, against $24.19 million; including the share that belongs to non-controlling interests, the stakes other holders own in its subsidiaries, the consolidated net loss was $20.31 million, against $23.51 million. Diluted loss per share was $0.16, against $0.28, and the filing calculated it on a net loss attributable to common stockholders of $17.001 million, adjusted for a $3.861 million change in the redemption value of a redeemable noncontrolling interest.1234567891011121314

Revenue of the Gaming Components and Systems segment, which included power supply units, cooling solutions, computer cases, memory modules and prebuilt gaming PCs, rose 30.2% to $217.47 million. The 10-Q put the increase down mainly to demand for memory and other components in the self-built PC market, driven by the launch of a new generation of GPUs and CPUs in early 2025. The company's earnings release named NVIDIA's 5000 series and AMD's 9000 series GPUs, together with the games Doom: The Dark Ages and Elder Scrolls IV Remastered, as the launches behind that demand. Gamer and Creator Peripherals, which included keyboards, mice, headsets, streaming products and sim racing products, grew 8.9% to $102.64 million. The 10-Q said the increase was primarily due to including revenue since the Fanatec acquisition of September 2024. Corsair bought the Fanatec sim racing business of Endor AG on Sep 19, 2024, for a cash purchase consideration of about $43.7 million, net of $4.5 million of cash acquired.1516171819202122232425

Gross margin, gross profit as a percentage of net revenue, was 26.8% against 24.1% a year earlier, which the filing attributed mainly to an improved product mix and lower inventory reserves. For the quarter, Corsair's adjusted EBITDA, its own non-GAAP measure and not a US GAAP figure, was $8.138 million against a loss of $1.244 million a year earlier. On tariffs, the 10-Q said new tariffs had no material impact on its condensed consolidated financial statements in the first six months of 2025, though its Gamer and Creator Peripherals discussion listed higher tariff costs among the items that offset part of that segment's gross margin gain.262728293031

Our records hold the quarter's revenue, operating income, net income attributable to shareholders, net income including non-controlling interests and diluted earnings per share, and the text of the filing's management discussion and its 14 numbered notes, but not its other exhibits. They keep one value for each period of an SEC filer, the latest filed, so they cannot tell whether the year-earlier figures were restated.323334

How each figure was checked34 facts
  1. revenue for the quarter ended Jun 30, 2025$320.11 million for the quarter from Apr 1, 2025 to Jun 30, 2025Our database
  2. revenue change on the same quarter a year earlier22.5% on the same quarter a year earlierOur database
  3. revenue in the same quarter a year earlier$261.3 million in the same quarter a year earlierOur database
  4. last day of the quarter the 10-Q coversJun 30, 2025Our database
  5. date the 10-Q was filedAug 7, 2025Our database
  6. operating loss for the quarter-$16.92 million for the quarter from Apr 1, 2025 to Jun 30, 2025Our database
  7. operating loss a year earlier-$24.71 million in the same quarter a year earlierOur database
  8. net loss attributable to the company's shareholders for the quarter-$20.86 million for the quarter from Apr 1, 2025 to Jun 30, 2025Our database
  9. net loss attributable to the company's shareholders a year earlier-$24.19 million in the same quarter a year earlierOur database
  10. net loss including non-controlling interests for the quarter-$20.31 million for the quarter from Apr 1, 2025 to Jun 30, 2025Our database
  11. net loss including non-controlling interests a year earlier-$23.51 million in the same quarter a year earlierOur database
  12. diluted loss per share for the quarter-$0.16 a share for the quarter from Apr 1, 2025 to Jun 30, 2025Our database
  13. diluted loss per share a year earlier-$0.28 a share in the same quarter a year earlierOur database
  14. the net loss per share is calculated on, and the redemption-value change in ita net loss attributable to common stockholders of $17.001 million, adjusted for a change in the redemption value of a redeemable noncontrolling interest of $3.861 millionNotes to the financial statements in the Form 10-Q filed Aug 7, 2025 ↗
  15. Gaming Components and Systems revenue for the quarter$217.47 million for the quarter from Apr 1, 2025 to Jun 30, 2025Our database
  16. Gaming Components and Systems revenue change30.2% on the same quarter a year earlierOur database
  17. what the Gaming Components and Systems segment includespower supply units, cooling solutions, computer cases, DRAM modules and prebuilt gaming PCsNotes to the financial statements in the Form 10-Q filed Aug 7, 2025 ↗
  18. what the 10-Q says drove the Gaming Components and Systems increasedemand for memory products and other component products in the self-built PC market, driven by the launch of the new generation of GPUs and CPUs in early 2025Notes to the financial statements in the Form 10-Q filed Aug 7, 2025 ↗
  19. what the earnings release credits for Gaming Components and Systems demandNVIDIA's 5000 series and AMD's 9000 series next-generation GPUs, and the games Doom: The Dark Ages and Elder Scrolls IV RemasteredCorsair earnings release (Exhibit 99.1 to the 8-K of Aug 7, 2025) ↗
  20. Gamer and Creator Peripherals revenue for the quarter$102.64 million for the quarter from Apr 1, 2025 to Jun 30, 2025Our database
  21. Gamer and Creator Peripherals revenue change8.9% on the same quarter a year earlierOur database
  22. what the Gamer and Creator Peripherals segment includeskeyboards, mice, headsets, controllers, streaming products and sim racing productsNotes to the financial statements in the Form 10-Q filed Aug 7, 2025 ↗
  23. what the 10-Q says drove the Gamer and Creator Peripherals increaseinclusion of post-acquisition revenues from the September 2024 Fanatec AcquisitionNotes to the financial statements in the Form 10-Q filed Aug 7, 2025 ↗
  24. when and for how much the Fanatec acquisition closedSeptember 19, 2024; a cash purchase consideration of approximately $43.7 million, net of $4.5 million of cash acquiredNotes to the financial statements in the Form 10-Q filed Aug 7, 2025 ↗
  25. what Endor and Fanatec areEndor created the Fanatec sim racing product lineNotes to the financial statements in the Form 10-Q filed Aug 7, 2025 ↗
  26. gross margin for the quarter and a year earlier26.8%, against 24.1% a year earlierNotes to the financial statements in the Form 10-Q filed Aug 7, 2025 ↗
  27. how the company defines gross margingross profit as a percentage of net revenueNotes to the financial statements in the Form 10-Q filed Aug 7, 2025 ↗
  28. what the 10-Q says drove the gross margin increasean improved product mix and lower inventory reservesNotes to the financial statements in the Form 10-Q filed Aug 7, 2025 ↗
  29. the company's own (non-GAAP) adjusted EBITDA, as its earnings release words it, for the quarter and a year earlier$8.138 million, against a loss of $1.244 million a year earlierCorsair earnings release (Exhibit 99.1 to the 8-K of Aug 7, 2025) ↗
  30. what the 10-Q says about the effect of new tariffsthe first six months of 2025Notes to the financial statements in the Form 10-Q filed Aug 7, 2025 ↗
  31. what the 10-Q lists as offsetting the Gamer and Creator Peripherals gross margin gainpartially offset by a decrease primarily from higher tariff costs, and higher spending on promotional activitiesNotes to the financial statements in the Form 10-Q filed Aug 7, 2025 ↗
  32. what our records hold of the report's figuresOur records hold revenue, operating income, net income attributable to the company's shareholders and diluted earnings per share for this report's quarter ended Jun 30, 2025. Our records also hold net income including non-controlling interests for this report's quarter ended Jun 30, 2025. Other measures a company reports (net income attributable to its owners, EBITDA, impairments, segment figures, adjusted figures) are in our records only where the dossier offers them.Our database
  33. which documents of the filing our records holdWe hold the text of this filing's management discussion and analysis (33 subsections); notes to its financial statements (14 numbered notes). We do not hold the filing's other exhibits, and nothing else of it is held: a sentence about what the filing does not say is about the text we hold.Our database
  34. whether year-earlier figures can be told as restatedOur records keep one value for each period of an SEC filer, the latest filed, so they cannot tell whether this filing's year-earlier figures were restated.Our database

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The record

Company
Corsair Gaming (CIK 1743759)
Form
10-Q
Accession
0000950170-25-105191
Filed
Aug 7, 2025
Period covered
Apr 1, 2025 – Jun 30, 2025
Revenue
320,112,000 USD
Revenue, a year earlier
261,300,000 USD
Operating income
−16,923,000 USD
Operating income, a year earlier
−24,714,000 USD
Net income attributable to shareholders
−20,862,000 USD
Net income attributable to shareholders, a year earlier
−24,194,000 USD
Open the source ↗

Quarterly revenue, last 8 periods

Jun 30, 2025$320.11 million
Mar 31, 2025$369.75 million
Sep 30, 2024$304.2 million
Jun 30, 2024$261.3 million
Mar 31, 2024$337.26 million
Sep 30, 2023$363.19 million
Jun 30, 2023$325.43 million
Mar 31, 2023$353.96 million
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About Corsair Gaming

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Revenue$1.47 billionYear to Dec 31, 2025 · +11.86% year over year
Operating income$2.08 millionYear to Dec 31, 2025 · +104.16% year over year
Net income−$16.16 millionYear to Dec 31, 2025 · +81.03% year over year

Source: SEC EDGAR XBRL financial data · filed Aug 6, 2026

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Sources

  1. SEC EDGAR, Form 10-Q filed Aug 7, 2025
  2. SEC EDGAR, figures as last reported in the 10-Q filed Aug 6, 2026
  3. How we collect our data

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