Sony's game segment reported 463.3 bln yen in operating income for the year to March 2026, after 120.1 bln yen of Bungie impairment losses
Sony's earnings presentation of May 8, 2026 said the segment's operating income reached a record high and rose 45% year on year excluding one-time items.
On May 8, 2026, Sony Group filed a Form 6-K, the report a foreign company sends the US Securities and Exchange Commission, attaching the presentation for its earnings announcement for the fiscal year ended March 31, 2026. Sony re-presented its year-earlier results to treat the Financial Services business it spun off as a discontinued operation, so every comparison below is on that basis. For continuing operations, operating income rose 13% to 1,447.5 bln yen (billion yen) from 1,276.6 bln yen, and the operating margin rose to 11.6% from 10.6%. The game segment, which Sony calls Game & Network Services, reported operating income of 463.3 bln yen, up from 414.8 bln yen, on sales of 4,685.7 bln yen, up from 4,670.0 bln yen, including sales to Sony's other segments. Sony records segment sales and operating income before intersegment transactions are eliminated, and its segment operating income leaves out unallocated corporate expenses. Sony said the segment's operating income reached a record high and, excluding one-time items, increased 45% year on year.1,2,3,4,5,6,7,8,9,10,11
The one-time items were impairment losses against Bungie's intangible and other assets, at 120.1 bln yen, and 18.3 bln yen of expenses from correcting the amount of certain previously capitalized development costs. Sony booked the Bungie losses at 31.5 bln yen in the second quarter of the fiscal year and 88.6 bln yen in the fourth. Bungie is the studio behind Destiny 2 and Marathon.12,13,14
Sony said monthly active users on PlayStation, its estimate of unique accounts that played games or used services online, rose 1% year on year in March to 125 million accounts, a record for a fourth quarter. Segment sales for the year were essentially flat; Sony listed higher network services sales and higher sales of non-first-party game software as increases, and lower hardware sales on fewer units as a decrease. Foreign exchange added 87.3 bln yen to segment sales and 54.3 bln yen to operating income, Sony said. In the fiscal fourth quarter alone, segment operating income was 54.1 bln yen, against 92.7 bln yen a year earlier.15,16,17,18,19,20,9,21
For the following fiscal year, which its slides call FY2026, Sony forecast segment sales of 4,420 bln yen, down 265.7 bln yen, and operating income of 600 bln yen, up 136.7 bln yen. It attributed lower sales to fewer hardware units sold, partly offset by higher sales of first-party game software. It attributed higher operating income to the absence of the Bungie losses and to higher first-party software sales, partly offset by higher costs. Sony said the forecast was essentially flat against the operating income of the year to March 2026 excluding one-time items, because it included higher investment in the next-generation platform. It also said it planned to base PS5 hardware sales for that year on the volume of memory it could procure at reasonable prices, and expected hardware profitability to be essentially the same as in the year to March 2026.22,20,23,24,25,26,4,27
How each figure was checked
- Sony's Form 6-K was filed on May 8, 2026May 8, 2026
- The filing is a Form 6-K, a report of a foreign private issuer under the Securities Exchange ActSEC EDGAR, Form 6-K filed May 8, 2026: FY2025 Consolidated Financial Results, the earnings presentation ↗
- The 6-K attaches the presentation material for the earnings announcementSEC EDGAR, Form 6-K filed May 8, 2026: FY2025 Consolidated Financial Results, the earnings presentation ↗
- The presentation covers the fiscal year ended March 31, 2026 and is dated May 8, 2026fiscal year ended March 31, 2026; May 8, 2026SEC EDGAR, Form 6-K filed May 8, 2026: FY2025 Consolidated Financial Results, the earnings presentation ↗
- From Q1 FY25 the results for FY24, the comparative period, were re-presented to conform to the classification of continuing operations and the discontinued operation (applies to all following pages)SEC EDGAR, Form 6-K filed May 8, 2026: FY2025 Consolidated Financial Results, the earnings presentation ↗
- The Financial Services business is presented separately from continuing operationsSEC EDGAR, Form 6-K filed May 8, 2026: FY2025 Consolidated Financial Results, the earnings presentation ↗
- Sony executed a partial spin-off of Sony Financial Group, which operates the Financial Services businessSEC EDGAR, Form 6-K filed May 8, 2026: FY2025 Consolidated Financial Results, the earnings presentation ↗
- Continuing operations: operating income 1,447.5 bln yen against 1,276.6, up 13%; operating income margin 11.6% against 10.6%operating income of 1,447.5 bln yen against 1,276.6, up 13%; operating income margin of 11.6% against 10.6%SEC EDGAR, Form 6-K filed May 8, 2026: FY2025 Consolidated Financial Results, the earnings presentation ↗
- Game & Network Services, in bln yen: sales 4,670.0 then 4,685.7; operating income 414.8 then 463.3; FX impact +87.3 on sales and +54.3 on operating incomesales of 4,685.7 bln yen against 4,670.0; operating income of 463.3 bln yen against 414.8; foreign exchange impact of 87.3 bln yen on sales and 54.3 bln yen on operating incomeSEC EDGAR, Form 6-K filed May 8, 2026: FY2025 Consolidated Financial Results, the earnings presentation ↗
- Segment sales and operating income are before intersegment transactions are eliminatedSEC EDGAR, Form 6-K filed May 8, 2026: FY2025 Consolidated Financial Results, the earnings presentation ↗
- Segment operating income reached a record high and increased 45% year on year excluding one-time items45%SEC EDGAR, Form 6-K filed May 8, 2026: FY2025 Consolidated Financial Results, the earnings presentation ↗
- The one-time items: Bungie impairment losses of 120.1 bln yen and 18.3 bln yen of expenses from correcting previously capitalized development costs120.1 bln yen; 18.3 bln yenSEC EDGAR, Form 6-K filed May 8, 2026: FY2025 Consolidated Financial Results, the earnings presentation ↗
- Bungie impairment losses: 31.5 bln yen in Q2, 88.6 bln yen in Q4, 120.1 bln yen for the fiscal year31.5 bln yen in the second quarter; 88.6 bln yen in the fourth quarter; 120.1 bln yen for the yearSEC EDGAR, Form 6-K filed May 8, 2026: FY2025 Consolidated Financial Results, the earnings presentation ↗
- Bungie develops and publishes Destiny 2 and MarathonDestiny 2 (developer, publisher); Marathon (developer, publisher)
- Monthly active users in March rose 1% year on year to 125 million accounts, a record for Q4; total play time in Q4 rose 1%monthly active users of 125 million accounts, up 1%; total play time up 1%SEC EDGAR, Form 6-K filed May 8, 2026: FY2025 Consolidated Financial Results, the earnings presentation ↗
- Sony defines Monthly Active Users as an estimate of unique accounts that played games or used services online on PlayStation in the last month of the quarterSEC EDGAR, Form 6-K filed May 8, 2026: FY2025 Consolidated Financial Results, the earnings presentation ↗
- Segment sales were essentially flat in the yearSEC EDGAR, Form 6-K filed May 8, 2026: FY2025 Consolidated Financial Results, the earnings presentation ↗
- Sales up from network servicesSEC EDGAR, Form 6-K filed May 8, 2026: FY2025 Consolidated Financial Results, the earnings presentation ↗
- Sales up from non-first-party game software titlesSEC EDGAR, Form 6-K filed May 8, 2026: FY2025 Consolidated Financial Results, the earnings presentation ↗
- Sales down from hardware due to a decrease in unit salesSEC EDGAR, Form 6-K filed May 8, 2026: FY2025 Consolidated Financial Results, the earnings presentation ↗
- Game & Network Services, fourth quarter, in bln yen: operating income 92.7 a year earlier, 54.1 in the quarteroperating income of 54.1 bln yen against 92.7SEC EDGAR, Form 6-K filed May 8, 2026: FY2025 Consolidated Financial Results, the earnings presentation ↗
- Sony's forecast for FY2026, in bln yen: Game & Network Services sales 4,420 (down 265.7), operating income 600 (up 136.7)FY2026 forecast: sales of 4,420 bln yen, down 265.7 bln yen; operating income of 600 bln yen, up 136.7 bln yenSEC EDGAR, Form 6-K filed May 8, 2026: FY2025 Consolidated Financial Results, the earnings presentation ↗
- Forecast sales up from first-party game software titlesSEC EDGAR, Form 6-K filed May 8, 2026: FY2025 Consolidated Financial Results, the earnings presentation ↗
- Forecast operating income helped by the absence of the Bungie impairment losses recorded in FY25 (120.1 bln yen)120.1 bln yenSEC EDGAR, Form 6-K filed May 8, 2026: FY2025 Consolidated Financial Results, the earnings presentation ↗
- Forecast operating income reduced by an increase in costsSEC EDGAR, Form 6-K filed May 8, 2026: FY2025 Consolidated Financial Results, the earnings presentation ↗
- The FY26 operating income forecast is essentially flat against FY25 results excluding one-time items because of higher investment in the next-generation platformSEC EDGAR, Form 6-K filed May 8, 2026: FY2025 Consolidated Financial Results, the earnings presentation ↗
- Sony planned to base PS5 hardware sales in FY26 on the volume of memory it could procure at reasonable prices and expected hardware profitability to be essentially the same as FY25SEC EDGAR, Form 6-K filed May 8, 2026: FY2025 Consolidated Financial Results, the earnings presentation ↗
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The record
- Company
- Sony Group (CIK 313838)
- Form
- 6-K
- Accession
- 0001104659-26-057456
- Filed
- May 8, 2026
- Period of report
- May 8, 2026
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