Sea Limited's 2024 revenue rises 28.8% to $16.82 billion while revenue at its Garena games segment falls 12.0%
Net income attributable to shareholders was $444.32 million against $150.73 million, and the company says game bookings were higher in 2024 than in 2023.
Sea Limited, which runs the Shopee marketplace, the SeaMoney financial business and the Garena games business, reported revenue of $16.82 billion for 2024, up 28.8% from $13.06 billion in 2023. It filed the figures on Apr 17, 2025 in a Form 20-F, the annual report a company based outside the US files with the SEC, for the year ended Dec 31, 2024.1,2,3,4,5,6,7,8
Operating income rose to $662.15 million from $224.78 million. Net income attributable to Sea's shareholders was $444.32 million, against $150.73 million the year before; counting the share of other holders in its subsidiaries, it was $447.83 million, against $162.68 million. Diluted earnings per share were $0.74, against $0.25.9,10,11,12,13,14,15,16
Digital entertainment, the segment that holds Garena's games, brought in $1.91 billion, down 12.0% from $2.17 billion in 2023. Management says the fall mainly reflects higher bookings in 2022 than in 2023, which left more revenue to be deferred and then recognized in 2023. It defines bookings as the segment's GAAP revenue plus the change in its deferred revenue, an approximation of the cash its users spent. The company says bookings in 2024 were higher than in 2023: average Game QAUs, its key metric for the active user base, rose 18.0% from 527.2 million in 2023 to 622.3 million in 2024, and average Game QPUs rose 25.5% from 40.2 million to 50.5 million. It spreads the revenue from in-game items over a performance obligation period, which it sets from the estimated average lifespan of a paying user or of the items sold; the weighted average for its paying users was 17 months at Dec 31, 2024.2,17,18,19,20,21,22,23,24,25,26
Digital entertainment was 31.1% of Sea's revenue in 2022, 16.6% in 2023 and 11.3% in 2024. In 2023 its revenue fell 44.0% from $3.9 billion in 2022 to $2.2 billion, which the company ties mainly to a moderation in its active and paying user base: average Game QAUs fell 7.9% from 572.2 million to 527.2 million, and average Game QPUs fell 24.3% from 53.1 million to 40.2 million.27,28
The e-commerce segment's revenue rose 37.9% to $12.42 billion, and the digital financial services segment's rose 34.6% to $2.37 billion. Sea's next annual report, filed on Apr 17, 2026, gives revenue of $22.94 billion and operating income of $1.99 billion for 2025.29,30,31,32,33,34,35
Our records hold this 20-F's management discussion and analysis and its notes to the financial statements, but not its other exhibits, and they keep one value for each period, so they cannot tell whether the year-earlier figures were restated. In the discussion we hold, the company says whether bookings rose or fell from year to year and gives no dollar total for them.36,37
How each figure was checked
- Sea's three businessesShopee, SeaMoney and GarenaSEC EDGAR, Form 20-F filed Apr 17, 2025, notes to the financial statements ↗
- what the digital entertainment segment isGarena offers mobile and PC online gamesSEC EDGAR, Form 20-F filed Apr 17, 2025, notes to the financial statements ↗
- revenue for the year ended Dec 31, 2024$16.82 billion for the year from Jan 1, 2024 to Dec 31, 2024
- change in revenue on 202328.8%
- revenue of 2023$13.06 billion for the year from Jan 1, 2023 to Dec 31, 2023
- form20-F
- day the 20-F was filedApr 17, 2025
- end of the year the 20-F coversDec 31, 2024
- operating income of 2024$662.15 million for the year from Jan 1, 2024 to Dec 31, 2024
- operating income of 2023$224.78 million in the same year a year earlier
- net income attributable to the company's shareholders, 2024$444.32 million for the year from Jan 1, 2024 to Dec 31, 2024
- net income attributable to the company's shareholders, 2023$150.73 million in the same year a year earlier
- net income including non-controlling interests, 2024$447.83 million for the year from Jan 1, 2024 to Dec 31, 2024
- net income including non-controlling interests, 2023$162.68 million in the same year a year earlier
- diluted earnings per share, 20240.74 USD per share for the year from Jan 1, 2024 to Dec 31, 2024
- diluted earnings per share, 20230.25 USD per share in the same year a year earlier
- digital entertainment revenue, 2024$1.91 billion for the year from Jan 1, 2024 to Dec 31, 2024
- change in digital entertainment revenue-12.0% on the same year a year earlier
- digital entertainment revenue, 2023$2.17 billion for the year from Jan 1, 2023 to Dec 31, 2023
- why digital entertainment revenue fell, per management12.0% from US$2.2 billion in 2023 to US$1.9 billion in 2024; bookings in 2022 higher than in 2023; revenue deferred and recognized in 2023SEC EDGAR, Form 20-F filed Apr 17, 2025, notes to the financial statements ↗
- what bookings are, per managementGAAP revenue plus the change in deferred revenueSEC EDGAR, Form 20-F filed Apr 17, 2025, notes to the financial statements ↗
- game users in 2024, per managementbookings for 2024 higher than 2023; Game QAUs up 18.0% from 527.2 million in 2023 to 622.3 million in 2024; Game QPUs up 25.5% from 40.2 million in 2023 to 50.5 million in 2024SEC EDGAR, Form 20-F filed Apr 17, 2025, notes to the financial statements ↗
- what Game QAU is forkey metric for the active user base and user engagementSEC EDGAR, Form 20-F filed Apr 17, 2025, notes to the financial statements ↗
- in-game revenue is recognized over the performance obligation periodover the performance obligation periodSEC EDGAR, Form 20-F filed Apr 17, 2025, notes to the financial statements ↗
- how the performance obligation period is setestimated average lifespan of the paying user or virtual items soldSEC EDGAR, Form 20-F filed Apr 17, 2025, notes to the financial statements ↗
- weighted-average period over which in-game revenue is recognized17 months as of December 31, 2024SEC EDGAR, Form 20-F filed Apr 17, 2025, notes to the financial statements ↗
- digital entertainment's share of total revenue31.1%, 16.6% and 11.3% of our total revenue in 2022, 2023 and 2024SEC EDGAR, Form 20-F filed Apr 17, 2025, notes to the financial statements ↗
- digital entertainment in 2023, per management44.0% from US$3.9 billion in 2022 to US$2.2 billion in 2023; Game QAUs down 7.9% from 572.2 million in 2022 to 527.2 million in 2023; Game QPUs down 24.3% from 53.1 million in 2022 to 40.2 million in 2023SEC EDGAR, Form 20-F filed Apr 17, 2025, notes to the financial statements ↗
- e-commerce segment revenue, 2024$12.42 billion for the year from Jan 1, 2024 to Dec 31, 2024
- change in e-commerce segment revenue37.9% on the same year a year earlier
- digital financial services segment revenue, 2024$2.37 billion for the year from Jan 1, 2024 to Dec 31, 2024
- change in digital financial services segment revenue34.6% on the same year a year earlier
- day of the 20-F for 2025Apr 17, 2026
- revenue of 2025$22.94 billion for the year from Jan 1, 2025 to Dec 31, 2025
- operating income of 2025$1.99 billion for the year from Jan 1, 2025 to Dec 31, 2025
- documents of the filing our records hold
- whether year-earlier figures can be told as restated
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The record
- Company
- Sea Limited (CIK 1703399)
- Form
- 20-F
- Accession
- 0001193125-25-084311
- Filed
- Apr 17, 2025
- Period covered
- Jan 1, 2024 – Dec 31, 2024
- Revenue
- 16,819,866,000 USD
- Revenue, a year earlier
- 13,063,560,000 USD
- Operating income
- 662,152,000 USD
- Operating income, a year earlier
- 224,778,000 USD
- Net income attributable to shareholders
- 444,321,000 USD
- Net income attributable to shareholders, a year earlier
- 150,726,000 USD
- Goodwill impairment
- 0 USD
- Goodwill impairment, a year earlier
- 117,875,000 USD
- Share buybacks
- 0 USD
- Share buybacks, a year earlier
- 0 USD
Annual revenue, last 8 periods
About Sea Limited
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