FilingsSEC filing

Corsair's 2025 revenue rose 12% to $1.47 billion; its net loss attributable to shareholders narrowed to $16.16 million

The Gaming Components and Systems segment grew 16.2% to $980.34 million, led by memory and components, and gross margin reached 28.9%, up from 24.9%.

Revenue$1.47 billion
Operating income$2.08 million
Net income attributable to shareholders−$16.16 million
Year endedDec 31, 2025

Corsair Gaming filed its annual report on Form 10-K, the yearly filing a US-listed company makes with the SEC, on Feb 25, 2026, for the year ended Dec 31, 2025. Revenue was $1.47 billion, up 11.9% from $1.32 billion a year earlier. Operating income was $2.08 million, against an operating loss of $49.95 million a year earlier. The net loss attributable to Corsair's shareholders was $16.16 million, against $85.18 million a year earlier, and the diluted loss per share was $0.12, against $0.95. Including non-controlling interests, the net loss was $14.97 million, against $83.39 million.12345678910111213

Gross margin rose to 28.9% from 24.9%, which the company ties to higher prices, revenue from the Fanatec sim racing business it bought in September 2024, and lower inventory reserves. Gaming Components and Systems revenue, which covers memory, power supplies, cooling, cases and gaming PCs, was $980.34 million, up 16.2%, which the company ties to demand for system upgrades and new builds and, late in the year, higher selling prices for certain memory products. Gamer and Creator Peripherals revenue was $492.14 million, up 4.1%, helped by Fanatec and creator products and held back by lower North American demand for gaming peripherals and furniture in the second half.14151617181920212223

Adjusted EBITDA, a measure Corsair defines itself that leaves out items such as amortization, stock-based compensation, one-time costs for legal and other matters, depreciation, net interest and tax, was $100.6 million for the year, up 84%. Chief executive Thi La said the company was shifting its mix, by investing in creator and gaming peripherals and the Elgato Marketplace, toward what it expected to be higher-margin, recurring revenue. In the earnings release attached to its 8-K filed Feb 12, 2026, the company guided to 2026 net revenue of $1.33 billion to $1.47 billion, about 5% lower at the midpoint of its guided ranges, with double-digit growth then expected in Gamer and Creator Peripherals and a more cautious outlook for Gaming Components and Systems because of ongoing global semiconductor shortages. The report said supply constraints driven by the spread of AI infrastructure had raised DRAM prices substantially, which it believed was a barrier to entry for the budget segment of self-built PCs and might hurt results in the near term. It added that its core market was the enthusiast-level PC builder, a group that historically showed less price sensitivity than the broader market.2425262728293031323334

Our records hold the year's revenue, operating income, net income attributable to shareholders, net income including non-controlling interests and diluted earnings per share, and the report's management discussion but not its notes to the financial statements, and they keep one value for each period, so they cannot tell whether year-earlier figures were restated.353637

How each figure was checked37 facts
  1. when the 10-K was filedFeb 25, 2026Our database
  2. the year the 10-K covers ends Dec 31, 2025Dec 31, 2025Our database
  3. revenue of the year$1.47 billion for the year from Jan 1, 2025 to Dec 31, 2025Our database
  4. revenue a year earlier$1.32 billion in the same year a year earlierOur database
  5. revenue change on the year before11.9% on the same year a year earlierOur database
  6. operating income of the year$2.08 million for the year from Jan 1, 2025 to Dec 31, 2025Our database
  7. operating loss a year earlier−$49.95 million in the same year a year earlierOur database
  8. net loss attributable to the company's shareholders−$16.16 million for the year from Jan 1, 2025 to Dec 31, 2025Our database
  9. net loss attributable to the company's shareholders a year earlier−$85.18 million in the same year a year earlierOur database
  10. diluted loss per share-0.12 USD per share for the year from Jan 1, 2025 to Dec 31, 2025Our database
  11. diluted loss per share a year earlier-0.95 USD per share in the same year a year earlierOur database
  12. net loss including non-controlling interests−$14.97 million for the year from Jan 1, 2025 to Dec 31, 2025Our database
  13. net loss including non-controlling interests a year earlier−$83.39 million in the same year a year earlierOur database
  14. gross margin was 28.9% in 2025 and 24.9% in 202428.9%; 24.9%SEC EDGAR, Form 10-K filed Feb 25, 2026 (year ended Dec 31, 2025) ↗
  15. what Corsair says raised gross marginSeptember 2024; higher prices; lower inventory reservesSEC EDGAR, Form 10-K filed Feb 25, 2026 (year ended Dec 31, 2025) ↗
  16. Fanatec is a sim racing product linesim racingSEC EDGAR, Form 10-K filed Feb 25, 2026 (year ended Dec 31, 2025) ↗
  17. what the Gaming Components and Systems segment includespower supply units, cooling solutions, computer cases, DRAM modules, gaming PCsSEC EDGAR, Form 10-K filed Feb 25, 2026 (year ended Dec 31, 2025) ↗
  18. Gaming Components and Systems revenue$980.34 million for the year from Jan 1, 2025 to Dec 31, 2025Our database
  19. Gaming Components and Systems revenue change16.2% on the same year a year earlierOur database
  20. Corsair's explanation of the Gaming Components and Systems growth16.2%SEC EDGAR, Form 10-K filed Feb 25, 2026 (year ended Dec 31, 2025) ↗
  21. Gamer and Creator Peripherals revenue$492.14 million for the year from Jan 1, 2025 to Dec 31, 2025Our database
  22. Gamer and Creator Peripherals revenue change4.1% on the same year a year earlierOur database
  23. Corsair's explanation of the Gamer and Creator Peripherals growthSeptember 2024SEC EDGAR, Form 10-K filed Feb 25, 2026 (year ended Dec 31, 2025) ↗
  24. Corsair's adjusted EBITDA rose 84% to $100.6 million84%; $100.6 millionCorsair earnings release, Exhibit 99.1 to the 8-K filed Feb 12, 2026 ↗
  25. what the company's adjusted EBITDA excludesexcludes amortization, stock-based compensation, one-time costs related to legal and other matters, acquisition and related integration costs, restructuringCorsair earnings release, Exhibit 99.1 to the 8-K filed Feb 12, 2026 ↗
  26. adjusted EBITDA also excludes depreciation, net interest and taxdepreciation, net interest and taxCorsair earnings release, Exhibit 99.1 to the 8-K filed Feb 12, 2026 ↗
  27. Thi La on the shift in product mixshifting the mix toward higher-margin, recurring revenueCorsair earnings release, Exhibit 99.1 to the 8-K filed Feb 12, 2026 ↗
  28. when Corsair filed the 8-K that carries its earnings releaseFeb 12, 2026Our database
  29. the outlook below is for the full year 20262026Corsair earnings release, Exhibit 99.1 to the 8-K filed Feb 12, 2026 ↗
  30. Corsair's 2026 net revenue outlook$1.33 billion to $1.47 billionCorsair earnings release, Exhibit 99.1 to the 8-K filed Feb 12, 2026 ↗
  31. Corsair expects revenue down about 5% at the midpoint of its guided rangesabout 5%Corsair earnings release, Exhibit 99.1 to the 8-K filed Feb 12, 2026 ↗
  32. the semiconductor supply constraints are driven by the proliferation of AI infrastructureAI infrastructureSEC EDGAR, Form 10-K filed Feb 25, 2026 (year ended Dec 31, 2025) ↗
  33. Corsair on DRAM prices and the self-built PC marketDRAM prices up substantiallySEC EDGAR, Form 10-K filed Feb 25, 2026 (year ended Dec 31, 2025) ↗
  34. Corsair on its core buyer's price sensitivityenthusiast-level PC builder, less price sensitive than the broader marketSEC EDGAR, Form 10-K filed Feb 25, 2026 (year ended Dec 31, 2025) ↗
  35. the figures our records hold of the reportOur records hold revenue, operating income, net income attributable to the company's shareholders and diluted earnings per share for this report's year ended Dec 31, 2025. Our records also hold net income including non-controlling interests for this report's year ended Dec 31, 2025. Other measures a company reports (net income attributable to its owners, EBITDA, impairments, segment figures, adjusted figures) are in our records only where the dossier offers them.Our database
  36. what our records hold of this filingWe hold the text of this filing's management discussion and analysis (35 subsections). We do not hold the filing's other exhibits, and nothing else of it is held: a sentence about what the filing does not say is about the text we hold.Our database
  37. whether year-earlier figures can be told as restatedOur records keep one value for each period of an SEC filer, the latest filed, so they cannot tell whether this filing's year-earlier figures were restated.Our database

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The record

Company
Corsair Gaming (CIK 1743759)
Form
10-K
Accession
0001193125-26-067833
Filed
Feb 25, 2026
Period covered
Jan 1, 2025 – Dec 31, 2025
Revenue
1,472,480,000 USD
Revenue, a year earlier
1,316,379,000 USD
Operating income
2,076,000 USD
Operating income, a year earlier
−49,954,000 USD
Net income attributable to shareholders
−16,159,000 USD
Net income attributable to shareholders, a year earlier
−85,181,000 USD
Open the source ↗

Annual revenue, last 8 periods

Dec 31, 2025$1.47 billion
Dec 31, 2024$1.32 billion
Dec 31, 2023$1.46 billion
Dec 31, 2022$1.38 billion
Dec 31, 2021$1.9 billion
Dec 31, 2020$1.7 billion
Dec 31, 2019$1.1 billion
Dec 31, 2018$937.55 million
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About Corsair Gaming

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Revenue$1.47 billionYear to Dec 31, 2025 · +11.86% year over year
Operating income$2.08 millionYear to Dec 31, 2025 · +104.16% year over year
Net income−$16.16 millionYear to Dec 31, 2025 · +81.03% year over year

Source: SEC EDGAR XBRL financial data · filed Aug 6, 2026

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Sources

  1. SEC EDGAR, Form 10-K filed Feb 25, 2026
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