Corsair's revenue rose 6.1% to $367.03 million in the September quarter as memory sales jumped
Its net loss attributable to shareholders narrowed to $2.56 million from $10.63 million a year earlier.
Corsair Gaming, the maker of gaming keyboards, headsets and PC components, reported revenue of $367.03 million for the quarter ended Sep 30, 2026, up 6.1% from $345.76 million a year earlier. Revenue is what the company took in from selling its products. Its operating loss, what was left after the costs of running the business, narrowed to $1.64 million from $5.63 million a year earlier, and its net loss attributable to shareholders, what was left after interest, tax and everything else, narrowed to $2.56 million from $10.63 million. The figures come from its 10-Q, the quarterly report US-listed companies file with the SEC, filed on Nov 5, 2026.1,2,3,4,5,6,7,8,9,10
Corsair reports its business in segments, parts of the company it accounts for on their own. Gaming Components and Systems, which the report says includes power supplies, cooling, cases and memory modules as well as prebuilt gaming PCs, brought in $250.54 million, up 7.5%. Gamer and Creator Peripherals, which the report says includes gaming keyboards, mice, headsets, controllers and streaming products, brought in $116.48 million, up 3.4%. The table below splits the quarter's revenue by those segments and, within components, by memory and other component products.4,5,11,12,13,14,1
Revenue by segment · quarter ended Sep 30, 2026
| Segment | Share of revenue | This quarter | A year earlier | Change |
|---|---|---|---|---|
| Gaming Components and Systems | $250.54 million | A year earlier$233.1 million | +7.5% | |
| Memory Productspart of Gaming Components and Systems | $167.3 million | A year earlier$117.18 million | +42.8% | |
| Other Component Productspart of Gaming Components and Systems | $83.25 million | A year earlier$115.92 million | −28.2% | |
| Gamer and Creator Peripherals | $116.48 million | A year earlier$112.66 million | +3.4% | |
| Total revenue | $367.03 million | A year earlier$345.76 million | +6.1% |
Memory did most of the lifting. Memory products brought in $167.3 million, up 42.8%, and made up 45.6% of the filing's total revenue. The company says the segment's growth was driven by memory on higher demand and increased prices. Its other component products fell 28.2% to $83.25 million. The company's text ties lower sales of other components to softer demand in the self-built PC market, but it says so for the nine months, over which the segment's revenue fell 4.0%.15,16,17,18,19,20,21,22
Peripherals grew more slowly. The company credits new products, channel expansion and the acquisition of Trak Racer, which it completed on Aug 4, 2026 for $44.9 million in purchase consideration.23,24
By region, the United States brought in $149.53 million, up 7.1%, and Asia Pacific $59.45 million, up 29.8%. Europe and the Middle East shrank, down 3.3% to $134.59 million.25,26,27,28,29,30
Revenue by region · quarter ended Sep 30, 2026
| Region | Share of revenue | This quarter | A year earlier | Change |
|---|---|---|---|---|
| United States | $149.53 million | A year earlier$139.59 million | +7.1% | |
| Europe and Middle East | $134.59 million | A year earlier$139.14 million | −3.3% | |
| Asia Pacific | $59.45 million | A year earlier$45.79 million | +29.8% | |
| Americas | $23.46 million | A year earlier$21.25 million | +10.4% | |
| Total revenue | $367.03 million | A year earlier$345.76 million | +6.1% |
The loss on each dollar of sales shrank. Operating loss was about 0.4 cents of each dollar of revenue, against 1.6 cents a year earlier, and the net loss attributable to shareholders was about 0.7 cents of each dollar, against 3.1 cents. Gross margin, the share of revenue left after the direct cost of the products sold, was 26.7%, against 26.9% a year earlier; the company attributes the decrease mainly to unfavorable product mix, 145 basis points of it, and to higher inventory reserves. Net income including non-controlling interests, the other owners' share of subsidiaries, was a loss of $2.39 million. The company recorded income tax expense of $990,000 despite the pre-tax loss; it ties its tax rate to a full valuation allowance against its US deferred tax assets limiting the tax benefit on the US loss.31,32,33,34,35,36,37,38,39,40
Margins · quarter ended Sep 30, 2026
| Measure | Of each $1 of revenue | This quarter | A year earlier | Change |
|---|---|---|---|---|
| Operating income−$1.64 million | −0.4¢ | A year earlier−1.6¢ | +1.2¢ | |
| Net income attributable to shareholders−$2.56 million | −0.7¢ | A year earlier−3.1¢ | +2.4¢ | |
| Revenue$367.03 million | 100¢ |
With the results, Corsair said on Nov 5 that it expects fourth-quarter revenue of $420 million to $450 million and full-year revenue of $1.456 billion to $1.486 billion, against $1.40 billion to $1.47 billion in its earlier guidance. It expects adjusted EBITDA, a measure of its own that leaves out items the company chooses, of $38 million to $42 million in the fourth quarter. It said it expects its components business to remain pressured by weak DIY PC demand as memory prices delay system builds. Our records hold the filing's management discussion and notes, not its other exhibits, so this account is of that text.10,41,42,43,44,45,46
How each figure was checked
- Corsair Gaming revenue, quarter ended Sep 30, 2026$367.03 million for the quarter from Jul 1, 2026 to Sep 30, 2026
- Corsair Gaming revenue, quarter ended Sep 30, 2026: the same figure a year earlier$345.76 million
- Corsair Gaming revenue, quarter ended Sep 30, 2026: change on the year before6.1%
- how the 10-Q describes Gaming Components and SystemsThe filing's own figures ↗
- how the 10-Q describes Gamer and Creator PeripheralsThe filing's own figures ↗
- Corsair Gaming operating income, quarter ended Sep 30, 2026−$1.64 million
- Corsair Gaming operating income, quarter ended Sep 30, 2026: the same figure a year earlier−$5.63 million
- Corsair Gaming net income attributable to the company's shareholders, quarter ended Sep 30, 2026−$2.56 million
- Corsair Gaming net income attributable to the company's shareholders, quarter ended Sep 30, 2026: the same figure a year earlier−$10.63 million
- Corsair Gaming, Form 10-Q of Nov 5, 2026: filed onNov 5, 2026
- Corsair Gaming revenue from Gaming Components and Systems (segment), quarter ended Sep 30, 2026$250.54 million
- Corsair Gaming revenue from Gaming Components and Systems (segment), quarter ended Sep 30, 2026: change on the year before7.5%
- Corsair Gaming revenue from Gamer and Creator Peripherals (segment), quarter ended Sep 30, 2026$116.48 million
- Corsair Gaming revenue from Gamer and Creator Peripherals (segment), quarter ended Sep 30, 2026: change on the year before3.4%
- Corsair Gaming revenue from Memory Products (product or service) within Gaming Components and Systems (segment), quarter ended Sep 30, 2026$167.3 million
- Corsair Gaming revenue from Memory Products (product or service) within Gaming Components and Systems (segment), quarter ended Sep 30, 2026: change on the year before42.8%
- Corsair Gaming revenue from Memory Products (product or service) within Gaming Components and Systems (segment), quarter ended Sep 30, 2026: its share of the filing's total revenue for the same period45.6%
- the company on why Gaming Components and Systems grew42.7%The filing's own figures ↗
- Corsair Gaming revenue from Other Component Products (product or service) within Gaming Components and Systems (segment), quarter ended Sep 30, 2026$83.25 million
- Corsair Gaming revenue from Other Component Products (product or service) within Gaming Components and Systems (segment), quarter ended Sep 30, 2026: change on the year before-28.2%
- the company on lower sales of other components in the nine monthsThe filing's own figures ↗
- nine-month decline of Gaming Components and Systems4.0% over the nine monthsThe filing's own figures ↗
- the company on why peripherals grewThe filing's own figures ↗
- Trak Racer acquisition$44.9 million, completed Aug 4, 2026The filing's own figures ↗
- Corsair Gaming revenue from United States (region), quarter ended Sep 30, 2026$149.53 million
- Corsair Gaming revenue from United States (region), quarter ended Sep 30, 2026: change on the year before7.1%
- Corsair Gaming revenue from Asia Pacific (region), quarter ended Sep 30, 2026$59.45 million
- Corsair Gaming revenue from Asia Pacific (region), quarter ended Sep 30, 2026: change on the year before29.8%
- Corsair Gaming revenue from Europe and Middle East (region), quarter ended Sep 30, 2026$134.59 million
- Corsair Gaming revenue from Europe and Middle East (region), quarter ended Sep 30, 2026: change on the year before-3.3%
- Corsair Gaming operating income, quarter ended Sep 30, 2026: its share of the report's revenue-0.4%
- Corsair Gaming operating income, quarter ended Sep 30, 2026: its share of the report's revenue a year earlier-1.6%
- Corsair Gaming net income attributable to the company's shareholders, quarter ended Sep 30, 2026: its share of the report's revenue-0.7%
- Corsair Gaming net income attributable to the company's shareholders, quarter ended Sep 30, 2026: its share of the report's revenue a year earlier-3.1%
- gross margin this quarter26.7%The filing's own figures ↗
- gross margin a year earlier26.9%The filing's own figures ↗
- the company on the gross margin decrease145 bpsThe filing's own figures ↗
- Corsair Gaming net income including non-controlling interests, quarter ended Sep 30, 2026−$2.39 million
- income tax expense for the quarter$990,000The filing's own figures ↗
- the company on its tax rate this quarterThe filing's own figures ↗
- fourth-quarter revenue outlook in the earnings release$420 million to $450 millionCorsair earnings release (Exhibit 99.1 to an 8-K), Nov 5, 2026 ↗
- full-year revenue outlook$1.456 billion to $1.486 billionCorsair earnings release (Exhibit 99.1 to an 8-K), Nov 5, 2026 ↗
- previous full-year revenue outlook$1.40 billion to $1.47 billionCorsair earnings release (Exhibit 99.1 to an 8-K), Nov 5, 2026 ↗
- fourth-quarter adjusted EBITDA outlook, the company measure$38 million to $42 millionCorsair earnings release (Exhibit 99.1 to an 8-K), Nov 5, 2026 ↗
- the company on its fourth-quarter outlook for componentsCorsair earnings release (Exhibit 99.1 to an 8-K), Nov 5, 2026 ↗
- which documents of filing 0001193125-26-449777 we holdWe hold the text of this filing's management discussion and analysis (34 subsections); notes to its financial statements (15 numbered notes). We do not hold the filing's other exhibits, and nothing else of it is held: a sentence about what the filing does not say is about the text we hold.
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The record
- Company
- Corsair Gaming (CIK 1743759)
- Form
- 10-Q
- Accession
- 0001193125-26-449777
- Filed
- Nov 5, 2026
- Period covered
- Jul 1, 2026 – Sep 30, 2026
- Revenue
- 367,025,000 USD
- Revenue, a year earlier
- 345,763,000 USD
- Operating income
- −1,641,000 USD
- Operating income, a year earlier
- −5,627,000 USD
- Net income attributable to shareholders
- −2,557,000 USD
- Net income attributable to shareholders, a year earlier
- −10,629,000 USD
Quarterly revenue, last 8 periods
The earnings release
About Corsair Gaming
Corsair Gaming page →- Open roles
- No public hiring feed we can read
- Layoffs, 12 months
- No WARN notices in the US states we read
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