Roblox's bookings rose 51% to $1.44 billion and revenue 21% to $1.08 billion; net loss to shareholders widened to $278 million in the quarter to Jun 30, 2025
The 10-Q showed an operating loss of $322 million, against $237.95 million a year earlier, as average daily active users reached 111.8 million, up 41%.
Roblox reported revenue of $1.08 billion for the quarter from Apr 1 to Jun 30, 2025, up 21.0% on the $893.54 million of the same quarter a year earlier, in a Form 10-Q (the quarterly report a US-listed company files with the SEC) filed on Jul 31, 2025. The year-earlier quarter included $58.9 million of extra revenue from a change in the estimated life of a paying user, cut to 27 months from 28 as of Apr 1, 2024. The company had an operating loss (the loss from running the business before interest and tax) of $322 million, against $237.95 million, with total costs and expenses of $1.40 billion against $1.13 billion. The net loss attributable to its common stockholders was $278 million, or $0.41 a share, against $205.88 million, or $0.32 a share.1,2,3,4,5,6,7,8,9,10,11,12,13,14
Bookings, a non-GAAP measure of the sales activity in a period, were $1,437.6 million, up 51%. Average daily active users were 111.8 million, up 41%, and hours engaged, the time users spent on the platform, were 27.4 billion, up 58%. The filing credited the rise in bookings mainly to more daily unique paying users, about 1,480,000 against about 983,000 a year earlier.15,16,17,18,19,20
Developer exchange fees, the amount earned by developers and creators registered in its Developer Exchange Program, were $316.37 million, up 52%, which the filing said slightly outpaced bookings because of differential Robux pricing, launched in November 2024. General and administrative expenses were $152.17 million, up 44%, and the filing said $10.3 million of the increase was professional services expense, primarily litigation costs. Separately, the notes to the financial statements listed legal matters, among them a putative class action, Colvin v. Roblox, filed on Aug 1, 2023, over allegations that minors used third-party virtual casinos to gamble Robux; Roblox said it intended to defend itself against all claims in the matters listed and could not reasonably estimate the loss or range of loss, if any, from them.21,22,23,24,25,26,27
Adjusted EBITDA, a non-GAAP measure Roblox defines itself, was $18.36 million, against $66.53 million a year earlier; it leaves out interest, income taxes, depreciation and amortization, and stock-based compensation. In its earnings release Roblox raised its full year 2025 guidance to revenue of $4,390 million to $4,490 million and bookings of $5,870 million to $5,970 million. The earnings 8-K also reported that Chief Product Officer Manuel Bronstein notified the company on Jul 28 of his intent to resign effective Sep 30, 2025. Its annual report for 2025 later put revenue for the year at $4.89 billion.28,29,30,31,32,33,34,35
We hold the text of the report's management discussion and analysis and of its notes to the financial statements, and not its other exhibits. Our records keep one value for each period of an SEC filer, so they cannot tell whether the year-earlier figures were restated.36,37
How each figure was checked
- revenue of the quarter$1.08 billion for the quarter from Apr 1, 2025 to Jun 30, 2025
- revenue a year earlier$893.54 million in the same quarter a year earlier
- revenue change on the year before21.0% on the same quarter a year earlier
- the form is a 10-Q10-Q
- the 10-Q was filed on Jul 31, 2025Jul 31, 2025
- from April 1, 2024 the paying user's average lifetime was estimated at 27 months, down from 28April 1, 2024; 27 months; 28 monthsSEC EDGAR, Form 10-Q filed Jul 31, 2025: notes to the financial statements ↗
- the change raised revenue by $58.9 million in the quarter to June 30, 2024$58.9 millionSEC EDGAR, Form 10-Q filed Jul 31, 2025: notes to the financial statements ↗
- operating loss of the quarter−$322 million for the quarter from Apr 1, 2025 to Jun 30, 2025
- operating loss a year earlier−$237.95 million in the same quarter a year earlier
- total costs and expenses of the quarter and a year earlier$1.40 billion; $1.13 billionSEC EDGAR, Form 10-Q filed Jul 31, 2025: notes to the financial statements ↗
- net loss attributable to common stockholders−$278 million for the quarter from Apr 1, 2025 to Jun 30, 2025
- net loss attributable to common stockholders a year earlier−$205.88 million in the same quarter a year earlier
- diluted loss per share-0.41 USD per share for the quarter from Apr 1, 2025 to Jun 30, 2025
- diluted loss per share a year earlier-0.32 USD per share in the same quarter a year earlier
- bookings are a non-GAAP measure of the sales activity in a periodstatement, no figureSEC EDGAR, Form 10-Q filed Jul 31, 2025: notes to the financial statements ↗
- bookings were $1,437.6 million, up 51%$1,437.6 million, up 51%SEC EDGAR, Roblox earnings release (Form 8-K exhibit 99.1) filed Jul 31, 2025 ↗
- average daily active users were 111.8 million, up 41%111.8 million, up 41%SEC EDGAR, Roblox earnings release (Form 8-K exhibit 99.1) filed Jul 31, 2025 ↗
- hours engaged were 27.4 billion, up 58%27.4 billion, up 58%SEC EDGAR, Roblox earnings release (Form 8-K exhibit 99.1) filed Jul 31, 2025 ↗
- how Roblox defines hours engagedstatement, no figureSEC EDGAR, Form 10-Q filed Jul 31, 2025: notes to the financial statements ↗
- bookings grew mainly on more daily unique paying users, about 1,480,000 against about 983,000approximately 983,000 to approximately 1,480,000SEC EDGAR, Form 10-Q filed Jul 31, 2025: notes to the financial statements ↗
- what developer exchange fees arestatement, no figureSEC EDGAR, Form 10-Q filed Jul 31, 2025: notes to the financial statements ↗
- developer exchange fees of the quarter and their growth$316.37 million, up 52%SEC EDGAR, Form 10-Q filed Jul 31, 2025: notes to the financial statements ↗
- developer fees grew slightly faster than bookings because of differential Robux pricing launched in November 2024November 2024SEC EDGAR, Form 10-Q filed Jul 31, 2025: notes to the financial statements ↗
- general and administrative expenses of the quarter and their growth$152.17 million, up 44%SEC EDGAR, Form 10-Q filed Jul 31, 2025: notes to the financial statements ↗
- part of the increase was $10.3 million of professional services expense, primarily litigation costs$10.3 millionSEC EDGAR, Form 10-Q filed Jul 31, 2025: notes to the financial statements ↗
- a putative class action, Colvin v. Roblox, was filed on August 1, 2023 over allegations that minors used third-party virtual casinos to gamble RobuxAugust 1, 2023SEC EDGAR, Form 10-Q filed Jul 31, 2025: notes to the financial statements ↗
- Roblox intends to defend itself and cannot reasonably estimate a loss or range of loss from the mattersstatement, no figureSEC EDGAR, Form 10-Q filed Jul 31, 2025: notes to the financial statements ↗
- adjusted EBITDA was $18.36 million against $66.53 million a year earlier$18.36 million; $66.53 millionSEC EDGAR, Form 10-Q filed Jul 31, 2025: notes to the financial statements ↗
- what Roblox's adjusted EBITDA leaves outstatement, no figureSEC EDGAR, Form 10-Q filed Jul 31, 2025: notes to the financial statements ↗
- the release says Roblox is raising full-year guidanceraising full-year guidanceSEC EDGAR, Roblox earnings release (Form 8-K exhibit 99.1) filed Jul 31, 2025 ↗
- Roblox updated its full year 2025 guidancefull year 2025SEC EDGAR, Roblox earnings release (Form 8-K exhibit 99.1) filed Jul 31, 2025 ↗
- full-year revenue guidance$4,390 million to $4,490 millionSEC EDGAR, Roblox earnings release (Form 8-K exhibit 99.1) filed Jul 31, 2025 ↗
- full-year bookings guidance$5,870 million to $5,970 millionSEC EDGAR, Roblox earnings release (Form 8-K exhibit 99.1) filed Jul 31, 2025 ↗
- Chief Product Officer Manuel Bronstein notified the company on July 28, 2025 of his intent to resign effective September 30, 2025July 28, 2025; September 30, 2025SEC EDGAR, Form 8-K filed Jul 31, 2025 ↗
- revenue of the full year 2025, per the annual report$4.89 billion for the year from Jan 1, 2025 to Dec 31, 2025
- what our records hold of the filingWe hold the text of this filing's management discussion and analysis (45 subsections); notes to its financial statements (17 numbered notes). We do not hold the filing's other exhibits, and nothing else of it is held: a sentence about what the filing does not say is about the text we hold.
- whether year-earlier figures can be told as restatedOur records keep one value for each period of an SEC filer, the latest filed, so they cannot tell whether this filing's year-earlier figures were restated.
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The record
- Company
- Roblox (CIK 1315098)
- Form
- 10-Q
- Accession
- 0001315098-25-000262
- Filed
- Jul 31, 2025
- Period covered
- Apr 1, 2025 – Jun 30, 2025
- Revenue
- 1,081,000,000 USD
- Revenue, a year earlier
- 893,543,000 USD
- Operating income
- −322,000,000 USD
- Operating income, a year earlier
- −237,949,000 USD
- Net income attributable to shareholders
- −278,000,000 USD
- Net income attributable to shareholders, a year earlier
- −205,883,000 USD
Quarterly revenue, last 8 periods
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