Warner Bros. Discovery reports $727 million of 2025 net income to shareholders, against an $11.3 billion loss
Revenue fell 5.1% to $37.3 billion, and the annual report says games revenue in the Studios segment dropped 32% excluding currency effects.
Warner Bros. Discovery filed its annual report on Form 10-K, the yearly financial report a US-listed company gives the SEC, on Feb 27, 2026. It reports net income attributable to the company's shareholders of $727 million for the year to Dec 31, 2025, against a net loss of $11.31 billion the year before. Diluted earnings per share were $0.29, against a loss of $4.62 a share the year before. Revenue was $37.3 billion, 5.1% below the $39.32 billion of the year before. The company had published its fourth-quarter and full-year results in an earnings release on Feb 26.1,2,3,4,5,6,7,8,9,10,11
Operating income, the profit from running the business before interest and tax, was $738 million, against an operating loss of $10.03 billion the year before. Impairments and loss on dispositions came to $172 million in 2025, against $9,603 million in 2024. The company's discussion says the 2024 figure was mainly a $9,147 million non-cash goodwill impairment charge on its Global Linear Networks reporting unit, recorded in the second quarter; that segment is where the report puts its television networks. Net income includes a gain of about $2,959 million on extinguishment of debt, which the company recorded in 2025 after purchasing senior notes and debentures with a principal amount of $17,665 million.12,13,14,15,16,17
Games sit in the Studios segment: the report lists interactive gaming among its activities, and Warner Bros. Games is one of the brands the report names. Studios segment revenue was $12.62 billion, up 8.7%, a total that includes content the segment licenses to the company's other segments. Excluding currency effects, the company says, games revenue fell 32% in 2025 on lower carryover and fewer releases, while theatrical product revenue rose 15%, helped by higher film rental revenue that the report credits mainly to titles including A Minecraft Movie. On the same basis, games content expense fell 55%, which the report ties mainly to $384 million of impairments in the prior year and to lower expense in line with lower revenue and fewer releases.18,19,20,21,22,23,24,25,26,27,28
The company's own measure, adjusted EBITDA, is not a GAAP figure (one computed under US accounting rules): the earnings release marks it as non-GAAP, and the report defines it as operating income without items such as share-based pay, depreciation and amortization and restructuring. Adjusted EBITDA was $8.7 billion for the year, against $9.03 billion the year before.29,30,31
Our records hold the text of this filing's management discussion and analysis (80 subsections) and nothing else of it; the discussion we hold does not name the games behind the change in games revenue. Our records also keep one value for each period of an SEC filer, so they cannot tell whether the year-earlier figures were restated.32,33
How each figure was checked
- the filing is a Form 10-K10-K
- the 10-K was filed on Feb 27, 2026Feb 27, 2026
- net income attributable to shareholders, year ended Dec 31, 2025$727 million for the year from Jan 1, 2025 to Dec 31, 2025
- net income attributable to shareholders, year before−$11.31 billion in the same year a year earlier
- diluted earnings per share, year ended Dec 31, 20250.29 USD per share for the year from Jan 1, 2025 to Dec 31, 2025
- diluted earnings per share, year before-4.62 USD per share in the same year a year earlier
- revenue, year ended Dec 31, 2025$37.3 billion for the year from Jan 1, 2025 to Dec 31, 2025
- revenue change on the year before−5.1% on the same year a year earlier
- revenue, year before$39.32 billion in the same year a year earlier
- the earnings release announced fourth-quarter and full-year 2025 resultsfourth-quarter and full-year 2025Warner Bros. Discovery earnings release, Form 8-K filed Feb 26, 2026 ↗
- the earnings 8-K was filed on Feb 26, 2026Feb 26, 2026
- operating income, year ended Dec 31, 2025$738 million for the year from Jan 1, 2025 to Dec 31, 2025
- operating income, year before−$10.03 billion in the same year a year earlier
- impairments and loss on dispositions were $172 million in 2025 and $9,603 million in 2024$172 million in 2025 and $9,603 million in 2024SEC EDGAR, Form 10-K filed Feb 27, 2026 (management discussion) ↗
- 2024 included a $9,147 million non-cash goodwill impairment on the Global Linear Networks reporting unit in the second quarter$9,147 million; second quarter of 2024SEC EDGAR, Form 10-K filed Feb 27, 2026 (management discussion) ↗
- the Global Linear Networks segment primarily consists of the company's television networksGlobal Linear NetworksSEC EDGAR, Form 10-K filed Feb 27, 2026 (management discussion) ↗
- in 2025 the company bought senior notes and debentures of $17,665 million principal and recorded a gain of about $2,959 million2025; $17,665 million principal; gain of approximately $2,959 millionSEC EDGAR, Form 10-K filed Feb 27, 2026 (management discussion) ↗
- the Studios segment's description ends with interactive gaminginteractive gamingSEC EDGAR, Form 10-K filed Feb 27, 2026 (management discussion) ↗
- Warner Bros. Games is among the company's brandsWarner Bros. GamesSEC EDGAR, Form 10-K filed Feb 27, 2026 (management discussion) ↗
- Studios segment revenue, year ended Dec 31, 2025$12.62 billion for the year from Jan 1, 2025 to Dec 31, 2025
- Studios segment revenue change on the year before8.7% on the same year a year earlier
- Studios revenue includes inter-segment content licensing, that is, content licensed to the company's other segmentsinter-segment content licensingSEC EDGAR, Form 10-K filed Feb 27, 2026 (management discussion) ↗
- percent changes in the segment discussion are on an ex-FX (constant currency) basisex-FX basisSEC EDGAR, Form 10-K filed Feb 27, 2026 (management discussion) ↗
- Studios content revenue up 9%: theatrical product up 15%, games revenue down 32%9%; 15%; 32%SEC EDGAR, Form 10-K filed Feb 27, 2026 (management discussion) ↗
- the decrease in games revenue was attributable to lower carryover and fewer releases in 20252025SEC EDGAR, Form 10-K filed Feb 27, 2026 (management discussion) ↗
- film rental revenue rose on the strong performance of A Minecraft Movie, among other filmsA Minecraft MovieSEC EDGAR, Form 10-K filed Feb 27, 2026 (management discussion) ↗
- Studios costs of revenues fell 2%, mainly a 55% decrease in games content expense2%; 55%SEC EDGAR, Form 10-K filed Feb 27, 2026 (management discussion) ↗
- the decrease in games content expense was mainly due to $384 million of impairments in the prior year$384 millionSEC EDGAR, Form 10-K filed Feb 27, 2026 (management discussion) ↗
- the earnings release marks adjusted EBITDA as a non-GAAP financial measurenon-GAAP financial measureWarner Bros. Discovery earnings release, Form 8-K filed Feb 26, 2026 ↗
- the company defines adjusted EBITDA as operating income excluding share-based pay, depreciation and amortization, restructuring and certain impairment charges, among other itemsoperating income excludingSEC EDGAR, Form 10-K filed Feb 27, 2026 (management discussion) ↗
- adjusted EBITDA $8,744 million against $9,032 million, in a table printed in millions$8.744 billion against $9.032 billionSEC EDGAR, Form 10-K filed Feb 27, 2026 (management discussion) ↗
- what our records hold of this filingWe hold the text of this filing's management discussion and analysis (80 subsections). We do not hold the filing's other exhibits, and nothing else of it is held: a sentence about what the filing does not say is about the text we hold.
- restatement of year-earlier figures cannot be toldOur records keep one value for each period of an SEC filer, the latest filed, so they cannot tell whether this filing's year-earlier figures were restated.
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The record
- Company
- Warner Bros. Discovery (CIK 1437107)
- Form
- 10-K
- Accession
- 0001437107-26-000020
- Filed
- Feb 27, 2026
- Period covered
- Jan 1, 2025 – Dec 31, 2025
- Revenue
- 37,296,000,000 USD
- Revenue, a year earlier
- 39,321,000,000 USD
- Operating income
- 738,000,000 USD
- Operating income, a year earlier
- −10,032,000,000 USD
- Net income attributable to shareholders
- 727,000,000 USD
- Net income attributable to shareholders, a year earlier
- −11,311,000,000 USD
Annual revenue, last 8 periods
About Warner Bros. Discovery
Warner Bros. Discovery page →- Studios
- Warner Bros. Games
- Games
- Gotham Knights, Hogwarts Legacy, LEGO Batman: Legacy of the Dark Knight, Mortal Kombat 1, Mortal Kombat Mobile, Suicide Squad: Kill the Justice League
- Open roles
- No public hiring feed we can read
- Layoffs, 12 months
- No WARN notices in the US states we read
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