Take-Two's fiscal 2025 net loss was $4.48 billion, including a $3.55 billion goodwill impairment, on revenue up 5.3% to $5.63 billion
The 10-K, filed May 20, 2025, said Rockstar planned at the time to release Grand Theft Auto VI on May 26, 2026.
Take-Two Interactive reported a net loss of $4.48 billion for the fiscal year ended Mar 31, 2025, against a net loss of $3.74 billion a year earlier; the diluted loss per share was $25.58 against $22.01. Net revenue, the GAAP figure, was $5.63 billion, up 5.3% from $5.35 billion, and the operating loss was $4.39 billion, against $3.59 billion. The figures came from its annual report on Form 10-K, which a US-listed company files with the SEC, filed on May 20, 2025.1,2,3,4,5,6,7,8,9,10,11
The loss included a goodwill impairment charge of $3.55 billion, a write-down of the value booked in past acquisitions, up 51.4% from $2.34 billion the year before. The company called it a partial impairment related to one of its reporting units and tied its impairments to a reduction in the forecasted performance of certain games, due to industry conditions and changes in its strategies. Its GAAP results also included $176.3 million of impairments of acquisition-related intangible assets, and some software development costs written down for title cancellations as part of a cost reduction program.12,13,14,15,16,17,18
Net Bookings, the company's own operating metric for the net amount of products and services sold in the period and a different measure from revenue, grew 6% to $5.65 billion, from $5.33 billion. The company attributed the increase to Match Factory, its Sid Meier's Civilization franchise (Civilization VII came out in February 2025), Toon Blast, its NBA 2K franchise and TopSpin 2K25 (an April 2024 release), and said lower Net Bookings from Empires & Puzzles, its Grand Theft Auto franchise, its hyper- and hybrid-casual mobile portfolio and LEGO 2K Drive (a May 2023 release) offset part of the increase. Net revenue rose mainly on Match Factory, which released in November 2023, Civilization and Toon Blast, partly offset by a decline in Grand Theft Auto. Grand Theft Auto products were 12.6% of net revenue in the fiscal year ended Mar 31, 2025, mobile was 52.2%, and recurrent consumer spending, which covers virtual currency, add-on content, in-game purchases and in-game advertising, was 79.4%. During fiscal year 2025, 2K released NBA 2K25, TopSpin 2K25, Sid Meier's Civilization VII, PGA TOUR 2K25 and WWE 2K25, and Zynga released Game of Thrones: Legends.19,20,21,22,23,24,25,26,27,28
In its May 15, 2025 earnings release the company gave an initial fiscal 2026 outlook that included Net Bookings of $5.9 to $6.0 billion. On Jun 11, 2024 it completed the purchase of Gearbox from Embracer Group.29,30,31
Our records hold this filing's management discussion and notes, not its other exhibits. Our records keep one value for each period of an SEC filer, the latest filed, so they cannot tell whether the year-earlier figures were restated.32,33
How each figure was checked
- net loss for the year−$4.48 billion for the year from Apr 1, 2024 to Mar 31, 2025
- period end of the reportMar 31, 2025
- net loss in the year before−$3.74 billion in the same year a year earlier
- diluted loss per share for the year-25.58 USD per share for the year from Apr 1, 2024 to Mar 31, 2025
- diluted loss per share in the year before-22.01 USD per share in the same year a year earlier
- net revenue for the year ended Mar 31, 2025$5.63 billion for the year from Apr 1, 2024 to Mar 31, 2025
- change in net revenue on the year before5.3% on the same year a year earlier
- net revenue in the year before$5.35 billion in the same year a year earlier
- operating loss for the year−$4.39 billion for the year from Apr 1, 2024 to Mar 31, 2025
- operating loss in the year before−$3.59 billion in the same year a year earlier
- day the 10-K was filedMay 20, 2025
- goodwill impairment for the year$3.55 billion for the year from Apr 1, 2024 to Mar 31, 2025
- change in goodwill impairment on the year before51.4% on the same year a year earlier
- goodwill impairment in the year before$2.34 billion in the same year a year earlier
- the goodwill impairment was a partial impairment related to one of the reporting unitsSEC EDGAR, Form 10-K filed May 20, 2025 ↗
- the company ties the impairments to lower forecast performance of certain games and strategy changesSEC EDGAR, Form 10-K filed May 20, 2025 ↗
- GAAP results include $176.3 million of impairments of acquisition-related intangible assets$3.55 billion; $176.3 millionSEC EDGAR, earnings release (Exhibit 99.1) filed May 15, 2025 ↗
- some software development impairments related to title cancellations in a cost reduction programSEC EDGAR, Form 10-K filed May 20, 2025 ↗
- Net Bookings grew 6% to $5.65 billion from $5.33 billion6%; $5.65 billion; $5.33 billionSEC EDGAR, earnings release (Exhibit 99.1) filed May 15, 2025 ↗
- how the company defines Net BookingsSEC EDGAR, earnings release (Exhibit 99.1) filed May 15, 2025 ↗
- what drove the increase in Net BookingsFebruary 2025; April 2024SEC EDGAR, Form 10-K filed May 20, 2025 ↗
- what offset the increase in Net BookingsMay 2023SEC EDGAR, Form 10-K filed May 20, 2025 ↗
- what drove the increase in net revenueNovember 2023; February 2025SEC EDGAR, Form 10-K filed May 20, 2025 ↗
- Grand Theft Auto products were 12.6% of net revenue12.6%; fiscal year ended March 31, 2025SEC EDGAR, Form 10-K filed May 20, 2025 ↗
- mobile was 52.2% of net revenue52.2%; fiscal year ended March 31, 2025SEC EDGAR, Form 10-K filed May 20, 2025 ↗
- recurrent consumer spending was 79.4% of net revenue79.4%; fiscal year ended March 31, 2025SEC EDGAR, Form 10-K filed May 20, 2025 ↗
- what recurrent consumer spending includesSEC EDGAR, Form 10-K filed May 20, 2025 ↗
- titles released in fiscal 2025fiscal year 2025SEC EDGAR, Form 10-K filed May 20, 2025 ↗
- the company reported results on May 15, 2025May 15, 2025SEC EDGAR, earnings release (Exhibit 99.1) filed May 15, 2025 ↗
- initial outlook for fiscal 2026: Net Bookings of $5.9 to $6.0 billionfiscal 2026; $5.9 to $6.0 billionSEC EDGAR, earnings release (Exhibit 99.1) filed May 15, 2025 ↗
- Take-Two completed the purchase of Gearbox from Embracer Group on June 11, 2024June 11, 2024SEC EDGAR, Form 10-K filed May 20, 2025 ↗
- which documents of the filing our records holdWe hold the text of this filing's management discussion and analysis (32 subsections); notes to its financial statements (23 numbered notes). We do not hold the filing's other exhibits, and nothing else of it is held: a sentence about what the filing does not say is about the text we hold.
- our records cannot tell whether year-earlier figures were restatedOur records keep one value for each period of an SEC filer, the latest filed, so they cannot tell whether this filing's year-earlier figures were restated.
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The record
- Company
- Take-Two Interactive (CIK 946581)
- Form
- 10-K
- Accession
- 0001628280-25-026694
- Filed
- May 20, 2025
- Period covered
- Apr 1, 2024 – Mar 31, 2025
- Revenue
- 5,633,600,000 USD
- Revenue, a year earlier
- 5,349,600,000 USD
- Operating income
- −4,391,100,000 USD
- Operating income, a year earlier
- −3,590,600,000 USD
- Net income
- −4,478,900,000 USD
- Net income, a year earlier
- −3,744,200,000 USD
- Goodwill impairment
- 3,545,200,000 USD
- Goodwill impairment, a year earlier
- 2,342,100,000 USD
Annual revenue, last 8 periods
About Take-Two Interactive
Take-Two Interactive page →- Studios
- 2K, Gearbox Software, Rockstar Games, Zynga
- Games
- Borderlands 4, Color Block Jam, Empires & Puzzles: Match-3 RPG, Grand Theft Auto IV: The Complete Edition, Grand Theft Auto V Enhanced, Grand Theft Auto V Legacy and 9 more
- Open roles
- 143 open roles · 6 posted this week · 5 job boards
- Layoffs, 12 months
- No WARN notices in the US states we read
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