FilingsSEC filing

Take-Two's December-quarter revenue rises 24.9% to $1.7 billion, and it reports a $92.9 million net loss

Net bookings, the company's own sales metric, grew 28% to $1.76 billion, and the 10-Q credits the revenue rise mainly to NBA 2K, Color Block Jam and Grand Theft Auto.

Revenue$1.7 billion
Operating income−$38.7 million
Net income−$92.9 million
Quarter endedDec 31, 2025

Take-Two Interactive filed its quarterly report on Form 10-Q, the quarterly financial report a US-listed company gives the SEC, on Feb 4, 2026, for the quarter ended Dec 31, 2025, the third quarter of its fiscal year 2026. Net revenue was $1.7 billion, up 24.9% from $1.36 billion in the same quarter a year earlier. The operating loss was $38.7 million, against $132.1 million a year earlier, and the net loss was $92.9 million, against $125.2 million, a loss of $0.50 a share against $0.71.12345678910111213

Net bookings, a key operating metric of the company, grew 28% to $1.76 billion from $1.37 billion, the release says. They count the net amount of products and services sold in the period, and the 10-Q says the quarter with the highest net bookings can differ from the quarter with the highest net revenue. The release said the company then expected net bookings for fiscal 2026 to range from $6.65 to $6.7 billion.14151617

The 10-Q says the revenue increase was driven mainly by higher net revenue from the NBA 2K franchise, Color Block Jam, which released in November 2024, the Grand Theft Auto franchise, Toon Blast and the Red Dead Redemption franchise. By platform, mobile net revenue was $865.8 million, up 18.3%, console was $652.1 million, up 28.4%, and PC and other was $181.1 million, up 50.5%. The 10-Q credits console growth mainly to NBA 2K and Borderlands, whose latest installment, Borderlands 4, released in September 2025, and PC and other growth mainly to Grand Theft Auto and Borderlands. Recurrent consumer spending, which covers virtual currency, add-on content, in-game purchases and in-game advertising, accounted for 76.8% of net revenue, against 80.0% a year earlier.1819202122232425262728

Gross profit was 55.6% of net revenue, against 55.9%; the 10-Q ties the decrease mainly to higher amortization of capitalized software and development costs and higher internal royalties, partly offset by lower amortization of intangible assets after prior-year impairments. Selling and marketing expenses rose 11.4%, mainly on marketing for Color Block Jam and Grand Theft Auto and higher performance-based pay, while research and development rose 17.4% and general and administrative 15.3%. Take-Two booked an income tax provision against a benefit a year earlier, and the 10-Q says the change in its effective tax rate is mainly driven by higher tax expense from changes in the U.S. and international valuation allowance.293031323334

The 10-Q says Rockstar Games announced that Grand Theft Auto VI is planned for release on Nov 19, 2026, in Take-Two's fiscal year 2027. Grand Theft Auto products generated 12.4% of net revenue in the nine months ended Dec 31, 2025. In the release, chairman and chief executive Strauss Zelnick said the company continued to project record levels of net bookings in fiscal 2027.35363738

Our records hold the text of this filing's management discussion and analysis (38 subsections) and nothing else of it; the franchise drivers above are the company's own account in that discussion.39

How each figure was checked39 facts
  1. the filing is a Form 10-Q10-QOur database
  2. the 10-Q was filed on Feb 4, 2026Feb 4, 2026Our database
  3. the quarter ended Dec 31, 2025Dec 31, 2025Our database
  4. the release reports results for the third quarter of its fiscal year 2026, ended December 31, 2025third quarter; fiscal year 2026; December 31, 2025Take-Two Interactive earnings release, Form 8-K filed Feb 3, 2026 ↗
  5. revenue, quarter ended Dec 31, 2025$1.7 billion for the quarter from Oct 1, 2025 to Dec 31, 2025Our database
  6. revenue change on the same quarter a year earlier24.9% on the same quarter a year earlierOur database
  7. revenue, same quarter a year earlier$1.36 billion in the same quarter a year earlierOur database
  8. operating income (loss), quarter ended Dec 31, 2025−$38.7 million for the quarter from Oct 1, 2025 to Dec 31, 2025Our database
  9. operating income (loss), same quarter a year earlier−$132.1 million in the same quarter a year earlierOur database
  10. net income (loss), quarter ended Dec 31, 2025−$92.9 million for the quarter from Oct 1, 2025 to Dec 31, 2025Our database
  11. net income (loss), same quarter a year earlier−$125.2 million in the same quarter a year earlierOur database
  12. diluted earnings per share, quarter ended Dec 31, 2025-0.5 USD per share for the quarter from Oct 1, 2025 to Dec 31, 2025Our database
  13. diluted earnings per share, same quarter a year earlier-0.71 USD per share in the same quarter a year earlierOur database
  14. total net bookings grew 28% to $1.76 billion, compared to $1.37 billion in last year's fiscal third quarter28%; $1.76 billion; $1.37 billionTake-Two Interactive earnings release, Form 8-K filed Feb 3, 2026 ↗
  15. Net Bookings is the net amount of products and services sold digitally or sold-in physically during the period, a key operating metricnet bookingsSEC EDGAR, Form 10-Q filed Feb 4, 2026 (management discussion) ↗
  16. the quarter with the highest Net Bookings may differ from the quarter with the highest net revenueNet Bookings; Net revenueSEC EDGAR, Form 10-Q filed Feb 4, 2026 (management discussion) ↗
  17. Net Bookings for fiscal year 2026 are now expected to range from $6.65 to $6.7 billion$6.65 to $6.7 billion; fiscal year 2026Take-Two Interactive earnings release, Form 8-K filed Feb 3, 2026 ↗
  18. net revenue rose mainly on NBA 2K, Color Block Jam (released in November 2024), Grand Theft Auto, Toon Blast and Red Dead RedemptionNovember 2024SEC EDGAR, Form 10-Q filed Feb 4, 2026 (management discussion) ↗
  19. mobile net revenue, quarter ended Dec 31, 2025$865.8 million for the quarter from Oct 1, 2025 to Dec 31, 2025Our database
  20. mobile net revenue change on the same quarter a year earlier18.3% on the same quarter a year earlierOur database
  21. console net revenue, quarter ended Dec 31, 2025$652.1 million for the quarter from Oct 1, 2025 to Dec 31, 2025Our database
  22. console net revenue change on the same quarter a year earlier28.4% on the same quarter a year earlierOur database
  23. PC and other net revenue, quarter ended Dec 31, 2025$181.1 million for the quarter from Oct 1, 2025 to Dec 31, 2025Our database
  24. PC and other net revenue change on the same quarter a year earlier50.5% on the same quarter a year earlierOur database
  25. console growth was primarily driven by NBA 2K and Borderlands, whose latest installment, Borderlands 4, released in September 2025September 2025SEC EDGAR, Form 10-Q filed Feb 4, 2026 (management discussion) ↗
  26. PC and other growth was primarily driven by Grand Theft Auto and BorderlandsPC and otherSEC EDGAR, Form 10-Q filed Feb 4, 2026 (management discussion) ↗
  27. recurrent consumer spending includes virtual currency, add-on content, in-game purchases and in-game advertisingrecurrent consumer spendingSEC EDGAR, Form 10-Q filed Feb 4, 2026 (management discussion) ↗
  28. RCS accounted for 76.8% of net revenue for the quarter, against 80.0% for the prior year period76.8%; 80.0%SEC EDGAR, Form 10-Q filed Feb 4, 2026 (management discussion) ↗
  29. gross profit was 55.6% of net revenue, against 55.9% for the prior year period55.6%; 55.9%SEC EDGAR, Form 10-Q filed Feb 4, 2026 (management discussion) ↗
  30. the decrease was primarily driven by higher amortization of capitalized software and development costs and higher internal royalties, partly offset by lower amortization of intangible assetsprior year impairmentsSEC EDGAR, Form 10-Q filed Feb 4, 2026 (management discussion) ↗
  31. selling and marketing expenses rose 11.4%, research and development 17.4% and general and administrative 15.3%11.4%; 17.4%; 15.3%SEC EDGAR, Form 10-Q filed Feb 4, 2026 (management discussion) ↗
  32. selling and marketing rose primarily on higher marketing expense for Color Block Jam and the Grand Theft Auto franchise and higher personnel expense due to performance-based compensationColor Block JamSEC EDGAR, Form 10-Q filed Feb 4, 2026 (management discussion) ↗
  33. the provision for income taxes was a charge this quarter, against a benefit from income taxes in the prior year periodprovision; benefitSEC EDGAR, Form 10-Q filed Feb 4, 2026 (management discussion) ↗
  34. the change in effective tax rate is primarily driven by higher tax expense from changes in the U.S. and international valuation allowancevaluation allowanceSEC EDGAR, Form 10-Q filed Feb 4, 2026 (management discussion) ↗
  35. Rockstar Games announced that Grand Theft Auto VI is planned for release on November 19, 2026, during fiscal year 2027November 19, 2026; fiscal year 2027SEC EDGAR, Form 10-Q filed Feb 4, 2026 (management discussion) ↗
  36. sales of Grand Theft Auto products generated 12.4% of net revenue for the nine months ended December 31, 202512.4%; nine months ended December 31, 2025SEC EDGAR, Form 10-Q filed Feb 4, 2026 (management discussion) ↗
  37. Strauss Zelnick is Chairman and CEO of Take-Two InteractiveStrauss ZelnickTake-Two Interactive earnings release, Form 8-K filed Feb 3, 2026 ↗
  38. the company continues to project record levels of Net Bookings in Fiscal 2027Fiscal 2027Take-Two Interactive earnings release, Form 8-K filed Feb 3, 2026 ↗
  39. what our records hold of this filingWe hold the text of this filing's management discussion and analysis (38 subsections). We do not hold the filing's other exhibits, and nothing else of it is held: a sentence about what the filing does not say is about the text we hold.Our database

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The record

Company
Take-Two Interactive (CIK 946581)
Form
10-Q
Accession
0001628280-26-005119
Filed
Feb 4, 2026
Period covered
Oct 1, 2025 – Dec 31, 2025
Revenue
1,699,000,000 USD
Revenue, a year earlier
1,359,800,000 USD
Operating income
−38,700,000 USD
Operating income, a year earlier
−132,100,000 USD
Net income
−92,900,000 USD
Net income, a year earlier
−125,200,000 USD
Open the source ↗

Quarterly revenue, last 8 periods

Dec 31, 2025$1.7 billion
Sep 30, 2025$1.77 billion
Jun 30, 2025$1.5 billion
Dec 31, 2024$1.36 billion
Sep 30, 2024$1.35 billion
Jun 30, 2024$1.34 billion
Dec 31, 2023$1.37 billion
Sep 30, 2023$1.3 billion
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About Take-Two Interactive

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Revenue$6.66 billionYear to Mar 31, 2026 · +18.16% year over year
Operating income−$104.2 millionYear to Mar 31, 2026 · +97.63% year over year
Net income−$298.2 millionYear to Mar 31, 2026 · +93.34% year over year

Source: SEC EDGAR XBRL financial data · filed Aug 7, 2026

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Sources

  1. SEC EDGAR, Form 10-Q filed Feb 4, 2026
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