Roblox revenue rises 39% to $1.44 billion in the first quarter; shareholders' net loss is $246 million
In its earnings release the company lowered its expectations for growth in 2026, tying the change to its safety work.
Roblox reported revenue of $1.44 billion for the quarter from Jan 1 to Mar 31, 2026, up 39% from $1.04 billion in the same quarter a year earlier. It filed the figures on Apr 30 in its quarterly report on Form 10-Q, the report a US public company files with the Securities and Exchange Commission. Operating income was a loss of $294 million, against a loss of $255 million a year earlier. Net income attributable to Roblox's shareholders was a loss of $246 million, or $0.35 a share, against a loss of $215 million, or $0.32 a share, a year earlier. Counting non-controlling interests, the stakes that other investors hold in subsidiaries, the consolidated net loss was $248 million.1,2,3,4,5,6,7,8,9,10,11,12
Roblox describes its platform as a place where people connect in games built by its global community of creators. Developer exchange fees, the expense for the cash that creators in its Developer Exchange Program are eligible to be paid for the Robux they earn, came to $423 million in the quarter, up 50% on the same quarter a year earlier. The company says the rise outpaced the growth in bookings, driven in part by an 8.5% increase in what creators can receive in cash for earned Robux since Sep 5, 2025. The filing says that from Jun 8, 2026, Roblox would raise the effective earnings creators get on eligible in-game spend by age-checked US users aged 18 or older.13,14,15,16,17
Roblox reported 132 million average daily active users for the quarter, and about 1.9 million of them were paying users on an average day. Bookings, a non-GAAP measure the company defines as sales activity in a period without certain non-cash adjustments, were $1.73 billion in the quarter, against $1.21 billion a year earlier. Revenue, the GAAP figure, is mostly recognized over the estimated average lifetime of a paying user, so revenue and bookings are different figures. General and administrative expenses for the quarter rose $90 million, or 76%, mainly on $57 million of legal settlement accruals tied to settlements and talks with various states over youth-related consumer protection and digital safety matters.18,19,20,21,22
The company's letter to shareholders says growth in daily active users and bookings decelerated, as it expected, from the gains of 2025 and the platform ban in Russia, which took effect in December 2025. It says it believes its age-check rollout, which restricted on-platform communication for users who had not checked their age, tempered growth further. In the same letter Roblox said it expected full-year 2026 revenue growth of 20% to 25% and bookings growth of 8% to 12%.23,24,25
Our records hold the text of the report's management discussion but not the notes to its financial statements or its other exhibits, and they cannot tell whether the year-earlier figures were restated.26,27
How each figure was checked
- Roblox revenue for the quarter ended Mar 31, 2026$1.44 billion for the quarter from Jan 1, 2026 to Mar 31, 2026
- Roblox revenue in the same quarter a year earlier$1.04 billion in the same quarter a year earlier
- change in revenue on the same quarter a year earlier39.3% on the same quarter a year earlier
- day the 10-Q was filedApr 30, 2026
- form type10-Q
- operating income (a loss) for the quarter−$294 million for the quarter from Jan 1, 2026 to Mar 31, 2026
- operating income (a loss) in the same quarter a year earlier−$255 million in the same quarter a year earlier
- net income attributable to the company's shareholders (a loss)−$246 million for the quarter from Jan 1, 2026 to Mar 31, 2026
- net income attributable to the company's shareholders a year earlier (a loss)−$215 million in the same quarter a year earlier
- diluted earnings per share (a loss per share)-0.35 USD per share for the quarter from Jan 1, 2026 to Mar 31, 2026
- diluted earnings per share a year earlier (a loss per share)-0.32 USD per share in the same quarter a year earlier
- net income including non-controlling interests (a loss)−$248 million for the quarter from Jan 1, 2026 to Mar 31, 2026
- what the platform runs on, in the filinggames built by our global community of creatorsSEC EDGAR, Form 10-Q filed Apr 30, 2026 ↗
- what developer exchange fees arefees owed to creators for earned RobuxSEC EDGAR, Form 10-Q filed Apr 30, 2026 ↗
- developer exchange fees of the quarter and their rise on the year before, from the table in millions$423 million, up 50%SEC EDGAR, Form 10-Q filed Apr 30, 2026 ↗
- why developer exchange fees outgrew bookings (filing text)8.5%; Sep 5, 2025SEC EDGAR, Form 10-Q filed Apr 30, 2026 ↗
- a rise in creators effective earnings announced in the filingfrom Jun 8, 2026; users 18 or olderSEC EDGAR, Form 10-Q filed Apr 30, 2026 ↗
- daily active users and daily paying users in the quarter132 million average daily active users; about 1.9 million average daily unique paying users in the three months ended Mar 31, 2026SEC EDGAR, Form 10-Q filed Apr 30, 2026 ↗
- what bookings are (non-GAAP)bookings are a non-GAAP measureSEC EDGAR, Form 10-Q filed Apr 30, 2026 ↗
- bookings of the quarter and of the same quarter a year earlier, from the reconciliation table in millions$1.731 billion and $1.207 billionSEC EDGAR, Form 10-Q filed Apr 30, 2026 ↗
- how most revenue is recognizedmost revenue is recognized over the estimated average lifetime of a paying userSEC EDGAR, Form 10-Q filed Apr 30, 2026 ↗
- general and administrative expenses of the quarter and what drove the rise$90 million, or 76%; $57 million, for the three months ended Mar 31, 2026SEC EDGAR, Form 10-Q filed Apr 30, 2026 ↗
- the company on why growth slowed2025; December 2025Roblox's first-quarter 2026 earnings release (Exhibit 99.1) ↗
- the company on the age-check rolloutage-check roll out restricted on-platform communicationRoblox's first-quarter 2026 earnings release (Exhibit 99.1) ↗
- the company updated full-year outlookfull-year 2026: revenue growth 20% to 25%, bookings growth 8% to 12%Roblox's first-quarter 2026 earnings release (Exhibit 99.1) ↗
- which documents of the filing our records holdWe hold the text of this filing's management discussion and analysis (45 subsections). We do not hold the filing's other exhibits, and nothing else of it is held: a sentence about what the filing does not say is about the text we hold.
- whether year-earlier figures can be told as restatedOur records keep one value for each period of an SEC filer, the latest filed, so they cannot tell whether this filing's year-earlier figures were restated.
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The record
- Company
- Roblox (CIK 1315098)
- Form
- 10-Q
- Accession
- 0001628280-26-028904
- Filed
- Apr 30, 2026
- Period covered
- Jan 1, 2026 – Mar 31, 2026
- Revenue
- 1,442,000,000 USD
- Revenue, a year earlier
- 1,035,000,000 USD
- Operating income
- −294,000,000 USD
- Operating income, a year earlier
- −255,000,000 USD
- Net income attributable to shareholders
- −246,000,000 USD
- Net income attributable to shareholders, a year earlier
- −215,000,000 USD
Quarterly revenue, last 8 periods
About Roblox
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- Layoffs, 12 months
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