Take-Two Interactive's quarterly revenue rose 2% to $1.53 billion, with an operating loss of $35.5 million
The company had operating income of $21.6 million in the same quarter a year earlier. Its net loss was $34.1 million, against a net loss of $11.9 million then.
Take-Two Interactive reported revenue of $1.53 billion for the quarter from Apr 1, 2026 to Jun 30, 2026, up 2% from $1.50 billion in the same quarter a year earlier. Operating income, what is left of revenue after the costs of running the business, turned into a loss of $35.5 million, from income of $21.6 million a year earlier. The figures are from a 10-Q, the quarterly report US-listed companies file with the SEC, which Take-Two filed on Aug 7 for its first fiscal quarter.1,2,3,4,5,6,7,8
The net loss, the result after all costs and tax, was $34.1 million, against a net loss of $11.9 million a year earlier. Quarterly revenue was higher than $1.53 billion in the quarter from Jul 1, 2025 to Sep 30, 2025, at $1.77 billion, and in the quarter from Oct 1, 2025 to Dec 31, 2025, at $1.70 billion.9,10,11,12,1
Take-Two and the companies under it had 149 open roles at the end of Oct 20, 2026.13
Open roles are counted for the end of Oct 20 alone, so there is no hiring trend. The figures we hold are company totals, not split by studio or game, and they do not say what caused the losses.13,1,14
How each figure was checked
- Revenue for the quarter from Apr 1, 2026 to Jun 30, 2026$1.53 billion for the quarter from Apr 1, 2026 to Jun 30, 2026
- Revenue change on the same quarter a year earlier2.0% on the same quarter a year earlier
- Revenue in the same quarter a year earlier$1.5 billion in the same quarter a year earlier
- Operating income for the quarter from Apr 1, 2026 to Jun 30, 2026 (a loss)−$35.5 million for the quarter from Apr 1, 2026 to Jun 30, 2026
- Operating income in the same quarter a year earlier$21.6 million in the same quarter a year earlier
- The filing is a 10-Q10-Q
- The 10-Q was filed on Aug 7, 2026Aug 7, 2026
- The Aug 7 8-K announces results for the first fiscal quarter ended Jun 30, 2026Jun 30, 2026SEC EDGAR, Form 8-K filed Aug 7, 2026 ↗
- Net income for the quarter from Apr 1, 2026 to Jun 30, 2026 (a loss)−$34.1 million for the quarter from Apr 1, 2026 to Jun 30, 2026
- Net income in the same quarter a year earlier (a loss)−$11.9 million in the same quarter a year earlier
- Revenue for the quarter from Jul 1, 2025 to Sep 30, 2025$1.77 billion for the quarter from Jul 1, 2025 to Sep 30, 2025
- Revenue for the quarter from Oct 1, 2025 to Dec 31, 2025$1.7 billion for the quarter from Oct 1, 2025 to Dec 31, 2025
- Open roles at Take-Two Interactive and its companies at the end of Oct 20, 2026 (UTC)149 open roles at the end of Oct 20, 2026 (UTC)
- which figures of this report our records holdOur records hold revenue, operating income, net income and diluted earnings per share for this report's quarter ended Jun 30, 2026. Other measures a company reports (net income attributable to its owners, EBITDA, impairments, segment figures, adjusted figures) are in our records only where the dossier offers them.
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The record
- Company
- Take-Two Interactive (CIK 946581)
- Form
- 10-Q
- Accession
- 0001628280-26-054870
- Filed
- Aug 7, 2026
- Period covered
- Apr 1, 2026 – Jun 30, 2026
- Revenue
- 1,533,900,000 USD
- Revenue, a year earlier
- 1,503,800,000 USD
- Operating income
- −35,500,000 USD
- Operating income, a year earlier
- 21,600,000 USD
- Net income
- −34,100,000 USD
- Net income, a year earlier
- −11,900,000 USD
Quarterly revenue, last 8 periods
About Take-Two Interactive
Take-Two Interactive page →- Studios
- 2K, Gearbox Software, Rockstar Games, Zynga
- Games
- Borderlands 4, Color Block Jam, Empires & Puzzles: Match-3 RPG, Grand Theft Auto IV: The Complete Edition, Grand Theft Auto V Enhanced, Grand Theft Auto V Legacy and 9 more
- Open roles
- 143 open roles · 6 posted this week · 5 job boards
- Layoffs, 12 months
- No WARN notices in the US states we read
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