BuildsPatch notes

Team Fortress 2 update cuts zipline jump-dismount delay from 0.6s to 0.25s

GameTeam Fortress 2
VersionNot named
PostedJul 10 · 19:01 UTC
SourceSteam announcement

On Jul 10, 2026, Team Fortress 2 patch notes said the update shortened the delay before players could dismount a zipline by jumping, from 0.6s to 0.25s. The delay for dismounting by crouching went from 0.3s to 0.1s, and the dismount jump speed was set to ramp up from 1.1x base class speed to 1.8x. The notes also listed a fix for players who dismounted a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve Shooter. The notes appeared in the Steam announcements of Team Fortress 2.12345

How each figure was checked5 facts
  1. the day the post appeared in the Steam announcementsJul 10, 2026Our database
  2. the notes decrease the delay before a player can dismount a zipline by jumping from 0.6s to 0.25sDecreased delay before a player can dismount a zipline by jumping from 0.6s to 0.25sSteam, announcement for Team Fortress 2 ↗
  3. the notes decrease the delay before a player can dismount a zipline by crouching from 0.3s to 0.1sDecreased delay before a player can dismount a zipline by crouching from 0.3s to 0.1sSteam, announcement for Team Fortress 2 ↗
  4. the notes say zipline dismount jump speed ramps up from 1.1x base class speed to 1.8xZipline dismount jump speed now ramps up from 1.1x base class speed to 1.8xSteam, announcement for Team Fortress 2 ↗
  5. the notes fix players who dismount a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve ShooterFixed players who dismount a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve ShooterSteam, announcement for Team Fortress 2 ↗

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The record

Source
Steam announcements of the game
Post ID
1837955055357756
Title
Team Fortress 2 Update Released
Posted
Jul 10 · 19:01 UTC
Author
erics
Tags on the post
patchnotes
Filed by rule
tag:patchnotes
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