Killing Floor 3 update of Sep 3, 2026 raised weapon groundfire damage from 10 to between 25 and 35 a tick
A post announcing the September quality-of-life update as live appeared in the Steam announcements of Killing Floor 3 on Sep 3, 2026, and listed quality-of-life changes, bug fixes and balance changes to perks, weapons and Zeds. The update split the scoreboard from the pause screen so that it could be opened during play without stopping movement, and it let players choose the weekly difficulty. Balance changes raised the damage of all weapon groundfires from 10 a tick to between 25 and 35 depending on the weapon, and cut the explosion radius of Explosive Situation by 30%. The full notes are in the post, dated Sep 3, 2026, in the Steam announcements of Killing Floor 3.1,2,3,4,5,6,7
How each figure was checked
- the day the post appearedSep 3, 2026
- the post's titleThe September Quality Of Life Update Is Live!
- what the update coversquality of life improvements, bug fixes and targeted balance changes across Perks, Weapons and ZedsSteam, announcement for Killing Floor 3 ↗
- the scoreboard changescoreboard split from the pause screenSteam, announcement for Killing Floor 3 ↗
- the weekly difficulty changePlayers can choose the weekly difficultySteam, announcement for Killing Floor 3 ↗
- the groundfire change10 damage per tick raised to 25-35 depending on the weaponSteam, announcement for Killing Floor 3 ↗
- the Explosive Situation changeExplosive Situation explosion radius reduced by 30%Steam, announcement for Killing Floor 3 ↗
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The record
- Source
- Steam announcements of the game
- Post ID
- 1842846814443199
- Title
- The September Quality Of Life Update Is Live!
- Posted
- Sep 3 · 12:56 UTC
- Author
- Yoshiro
- Filed by rule
- body:changelist
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