BuildsPatch notes
Helldivers 2 version 7.1.0 notes change enemy spawning and wave timing
GameHelldivers 2
Version7.1.0
PostedSep 22 · 09:00 UTC
SourceSteam announcement
Notes for Helldivers 2 version 7.1.0 appeared in the game's Steam announcements on Sep 22, 2026, and said enemy pressure on players was now measured from enemy count and distance and used to balance enemy spawns. They also said the time between waves at the start of the Evacuate High-Value Assets mission was cut from 60 seconds to 42 seconds. The full notes are in the Steam post for Helldivers 2.1,2,3,4,5,6
How each figure was checked
- the game the notes are forHelldivers 2
- the version the post names7.1.0
- the day the post appeared in the Steam announcementsSep 22, 2026
- how the notes say enemy pressure is measured and usedEnemy pressure on Helldivers is now measured based on enemies count and distance and used to balance enemy spawns.Steam announcement for Helldivers 2 ↗
- the change to the start time between waves listed in the notesfrom 60 seconds to 42 secondsSteam announcement for Helldivers 2 ↗
- the mission heading the balancing changes are listed underEVACUATE HIGH-VALUE ASSETSSteam announcement for Helldivers 2 ↗
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The record
- Source
- Steam announcements of the game
- Post ID
- 1844115010503588
- Title
- Devoid of Liberty: 7.1.0
- Posted
- Sep 22 · 09:00 UTC
- Author
- PS_7
- Filed by rule
- title:version
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