BuildsPatch notes

Helldivers 2 version 7.1.0 notes change enemy spawning and wave timing

GameHelldivers 2
Version7.1.0
PostedSep 22 · 09:00 UTC
SourceSteam announcement

Notes for Helldivers 2 version 7.1.0 appeared in the game's Steam announcements on Sep 22, 2026, and said enemy pressure on players was now measured from enemy count and distance and used to balance enemy spawns. They also said the time between waves at the start of the Evacuate High-Value Assets mission was cut from 60 seconds to 42 seconds. The full notes are in the Steam post for Helldivers 2.123456

How each figure was checked6 facts
  1. the game the notes are forHelldivers 2Our database
  2. the version the post names7.1.0Our database
  3. the day the post appeared in the Steam announcementsSep 22, 2026Our database
  4. how the notes say enemy pressure is measured and usedEnemy pressure on Helldivers is now measured based on enemies count and distance and used to balance enemy spawns.Steam announcement for Helldivers 2 ↗
  5. the change to the start time between waves listed in the notesfrom 60 seconds to 42 secondsSteam announcement for Helldivers 2 ↗
  6. the mission heading the balancing changes are listed underEVACUATE HIGH-VALUE ASSETSSteam announcement for Helldivers 2 ↗

Sign in to keep your place.

The record

Source
Steam announcements of the game
Post ID
1844115010503588
Title
Devoid of Liberty: 7.1.0
Posted
Sep 22 · 09:00 UTC
Author
PS_7
Filed by rule
title:version
Open the source ↗
New to this? Learn it in 3 minHow a patch reaches players

About Arrowhead Game Studios

Arrowhead Game Studios page →

No annual results in a form we collect yet.

Open roles
1 open role · none posted this week · 1 job board
Layoffs, 12 months
No WARN notices in the US states we read

More on Arrowhead Game Studios

Sources

  1. Steam, announcement for Helldivers 2
  2. How we collect our data

Keep reading